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Notice you must have at least 1 .cpp file in your plugin or the UBT will not compile it.
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NB. That a project using this plugin should explicitly mark it as a dependency, as per https://github.com/shadowmint/ue4-sample-project/blob/master/Source/HelloWorld/HelloWorld.Build.cs
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## Getting started
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- Initialize submodules
@@ -100,6 +102,6 @@ to make this requirement obvious.
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Making updates to the static libraries and not seeing them reflected in the editor?
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The hot reload in UE4 is somewhat flakey at the moment. Your best bet is to force a manual
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rebuild; delete the files in Binaries/* and restart the editor.
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rebuild; delete the files in Binaries/ and restart the editor.
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It should prompt you to rebuild the plugin and editor targets.
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