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C++React

C++React is reactive programming library for C++11.

Generally speaking, it provides abstractions to handle change propagation and data processing for a push-based event model. A more practical description is that it enables coordinated, multi-layered - and potentially parallel - execution of callbacks. All this happens implicitly, based on declarative definitions, with guarantees regarding

  • update minimality - nothing is re-calculated or processed unnecessarily;
  • glitch freedom - no transiently inconsistent data sets;
  • thread safety - no data races for parallel execution.

The core abstractions of the library are

  • signals, reactive variables that are automatically re-calculated when their dependencies change, and
  • event streams as composable first class objects.

Signals specifically deal with aspects of time-varying state, whereas event streams facilitate event processing in general.

Additional features include

  • a publish/subscribe mechanism for callbacks with side effects;
  • a set of operations and algorithms to combine signals and events;
  • a domain model to encapsulate multiple reactive systems;
  • transactions to group related events, supporting both synchronous and asynchrounous execution.

Documentation

If you're interested in learning about C++React, have a look at its documentation.

Development

This library is a work-in-progress and should not be considered release quality yet. It is, however, in a perfectly usable state and has already received a fair amount of testing and tuning.

Dependencies

Compiling

C++React has been tested with the following compilers:

  • Visual Studio 2013.2
  • GCC 4.8.2
  • Clang 3.4

To build with Visual Studio, use the pre-made solution found in project/msvc/.

To build with GCC or Clang, use CMake:

mkdir build
cd build
cmake ..
make

For more details, refer to the Build instructions.

Features by example

Signals

Signals are self-updating reactive variables. They can be combined as expressions to create new signals, which are automatically re-calculated whenever one of their dependencies changes.

using namespace std;
using namespace react;

// Define a reactive domain that uses single-threaded, sequential updating
REACTIVE_DOMAIN(D, sequential)

// Define aliases for types of the given domain,
// e.g. using VarSignalT<X> = VarSignal<D,X>
USING_REACTIVE_DOMAIN(D)

// Two reactive variables that can be manipulated imperatively
VarSignalT<int> width  = MakeVar<D>(1);
VarSignalT<int> height = MakeVar<D>(2);

// A signal that depends on width and height and multiplies their values
SignalT<int> area = MakeSignal(
    With(width, height),
    [] (int w, int h) {
        return w * h;
    });
// Signal values can be accessed imperativly
cout << "area: " << area.Value() << endl; // => area: 2

// VarSignals can be manipulated imperatively
width.Set(10);
// Width changed, so area is re-calculated automatically

cout << "area: " << area.Value() << endl; // => area: 20

Overloaded operators for signal types allow to omit MakeSignal in this case for a more concise syntax:

// Lift as reactive expression - equivalent to previous example
SignalT<int> area = width * height;

Event streams and Observers

Event streams represent flows of discrete values. They are first-class objects and can be merged, filtered, transformed or composed to more complex types:

using namespace std;
using namespace react;

REACTIVE_DOMAIN(D, sequential)
USING_REACTIVE_DOMAIN(D)

// Two event sources
EventSourceT<Token> leftClicked  = MakeEventSource<D>();
EventSourceT<Token> rightClicked = MakeEventSource<D>();

// Merge both event streams
EventsT<Token> merged = leftClicked | rightClicked;

// React to events
auto obs = Observe(merged, [] (Token) {
    cout << "clicked!" << endl;
});
rightClicked.Emit(); // => clicked!

Parallelism and concurrency

The change propagation is handled implicitly. Depending on the selected concurrency policy, updates can be parallelized:

// Sequential updating
REACTIVE_DOMAIN(D, sequential)

VarSignalT<int> a = MakeVar<D>(1);
VarSignalT<int> b = MakeVar<D>(2);
VarSignalT<int> c = MakeVar<D>(3);

// Using overloaded arithmetic operators instead of MakeSignal
SignalT<int> x = (a + b) * c;
// Parallel updating
REACTIVE_DOMAIN(D, parallel)

VarSignalT<int> in = MakeVar<D>(0);

SignalT<int> op1 = MakeSignal(in, [] (int in)
{
    int result = doCostlyOperation1(in);
    return result;
};

SignalT<int> op2 = MakeSignal(in, [] (int in)
{
    int result = doCostlyOperation2(in);
    return result;
};

// op1 and op2 can be re-calculated in parallel
SignalT<int> out = op1 + op2;

More examples

Acknowledgements

The API of C++React has been inspired by the following two research papers:

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C++React: A reactive programming library for C++11.

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