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@ripandy

Ripandy Adha

ripandy
Yokohama, Japan

My name's Ripandy.

I have been specialized in game development ever since I graduated from college. I have a deep interest in Game Development, Game Technology, Game Design, and the Games itself. Originally begun developing games for competition on college, I am continuing my path to become a professional game developer. I am ready to learn new technology, engine, or tools, especially when it is related to game technology. I am also challenged to learn any technology that can be used to create new and unique kind of game that has never been before. Not only limited to games, I have been working on interactive media, in which the core development approach used was game development. I have an ultimate goal of developing a game/digital environment that merges with the real world and enrich human interaction instead of isolating them in digital world.

Professionally, I'm currently working as Virtual Reality (VR), Mixed Reality(MR), Augmented Reality(AR), Developer. Or, in short an XR Developer. This aligns with my dream to enrich real world with digital environments or contents.

I'm currently learning about clean architecture in game development. It was a rough journey, but I'm getting some insight about it. Some of the results of this journey is that I developed and maintained Kassets. It helped me a lot on designing a clean architecture for game development in Unity.

Featured work

  1. kadinche/Kassets

    Unity's Scriptable Object Architecture.

    C# 121

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