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1 | 1 | import React from 'react'; |
2 | | -import { render, screen } from '@testing-library/react'; |
| 2 | +import { render, screen, fireEvent } from '@testing-library/react'; |
3 | 3 | import App from './App'; |
4 | 4 |
|
5 | 5 | test('renders header correctly', () => { |
6 | 6 | render(<App />); |
7 | 7 | }); |
| 8 | + |
| 9 | +test("Strike button increases strikes by one when clicked", ()=> { |
| 10 | + |
| 11 | + render(<App/>); |
| 12 | + const strikeButton = screen.getByRole("button", {name: /strike/i}); |
| 13 | + fireEvent.click(strikeButton); |
| 14 | + fireEvent.click(strikeButton); |
| 15 | + const strikeElement = screen.getByText("Strikes: 2"); |
| 16 | + expect(strikeElement).toBeInTheDocument(); |
| 17 | +}); |
| 18 | + |
| 19 | +test ("ball button increases ball count by 1", () => { |
| 20 | + render(<App />); |
| 21 | + const ballButton = screen.getByRole("button", {name: /ball/i}); |
| 22 | + fireEvent.click(ballButton); |
| 23 | + const ballElement = screen.getByText("Balls: 1"); |
| 24 | + expect(ballElement).toBeInTheDocument(); |
| 25 | +}); |
| 26 | + |
| 27 | +test ("foul button increases strikes", ()=> { |
| 28 | + render (<App />); |
| 29 | + const foulButton = screen.getByRole("button", {name: /foul/i}); |
| 30 | + fireEvent.click(foulButton); |
| 31 | + const strikesElement = screen.getByText("Strikes: 1"); |
| 32 | + expect(strikesElement).toBeInTheDocument(); |
| 33 | +}); |
| 34 | + |
| 35 | +test ("foul button does NOT increase strikes if there are 2 strikes", ()=> { |
| 36 | + render (<App />); |
| 37 | + const foulButton = screen.getByRole("button", {name: /foul/i}); |
| 38 | + fireEvent.click(foulButton); |
| 39 | + fireEvent.click(foulButton); |
| 40 | + fireEvent.click(foulButton); |
| 41 | + const strikesElement = screen.getByText("Strikes: 2"); |
| 42 | + expect(strikesElement).toBeInTheDocument(); |
| 43 | +}); |
| 44 | + |
| 45 | +test("hit button clears both balls and strikes", ()=>{ |
| 46 | + render(<App />); |
| 47 | + const hitButton = screen.getByRole("button", {name: /hit/i}); |
| 48 | + const strikeButton = screen.getByRole("button", {name: /strike/i}); |
| 49 | + const ballButton = screen.getByRole("button", {name: /ball/i}) |
| 50 | + fireEvent.click(strikeButton); |
| 51 | + fireEvent.click(strikeButton); |
| 52 | + fireEvent.click(ballButton); |
| 53 | + fireEvent.click(hitButton); |
| 54 | + const strikesElement = screen.getByText("Strikes: 0"); |
| 55 | + const ballsElement = screen.getByText("Balls: 0"); |
| 56 | + expect(strikesElement).toBeInTheDocument(); |
| 57 | + expect(ballsElement).toBeInTheDocument(); |
| 58 | +}) |
| 59 | + |
| 60 | +test("3rd strike is a strikout, resets all counts", ()=>{ |
| 61 | + render(<App />); |
| 62 | + |
| 63 | + const strikeButton = screen.getByRole("button", {name: /strike/i}); |
| 64 | + const ballButton = screen.getByRole("button", {name: /ball/i}) |
| 65 | + fireEvent.click(strikeButton); |
| 66 | + fireEvent.click(ballButton); |
| 67 | + fireEvent.click(ballButton); |
| 68 | + fireEvent.click(strikeButton); |
| 69 | + fireEvent.click(strikeButton); |
| 70 | + |
| 71 | + const strikesElement = screen.getByText("Strikes: 0"); |
| 72 | + const ballsElement = screen.getByText("Balls: 0"); |
| 73 | + expect(strikesElement).toBeInTheDocument(); |
| 74 | + expect(ballsElement).toBeInTheDocument(); |
| 75 | +}) |
| 76 | + |
| 77 | +test("4th ball is a walk, resets all counts", ()=>{ |
| 78 | + render(<App />); |
| 79 | + |
| 80 | + const strikeButton = screen.getByRole("button", {name: /strike/i}); |
| 81 | + const ballButton = screen.getByRole("button", {name: /ball/i}) |
| 82 | + fireEvent.click(ballButton); |
| 83 | + fireEvent.click(ballButton); |
| 84 | + fireEvent.click(ballButton); |
| 85 | + fireEvent.click(strikeButton); |
| 86 | + fireEvent.click(ballButton); |
| 87 | + |
| 88 | + const strikesElement = screen.getByText("Strikes: 0"); |
| 89 | + const ballsElement = screen.getByText("Balls: 0"); |
| 90 | + expect(strikesElement).toBeInTheDocument(); |
| 91 | + expect(ballsElement).toBeInTheDocument(); |
| 92 | +}); |
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