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I build stride source from scratch today but building worked only partially.
I was have SDK 7 installed, but was still missing SDK 6.0.
Also the Git LFS clone command is deprecated and buildin into Git clone
* Run 'dotnet --info' in a console or powershell window to see which versions you have installed
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3.[Visual Studio 2022](https://www.visualstudio.com/downloads/) with the following workloads:
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*`.NET desktop development` with `.NET Framework 4.7.2 targeting pack`
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*`Desktop development with C++` with
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*`Windows 10 SDK (10.0.18362.0)` (it's currently enabled by default but it might change)
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*`MSVC v143 - VS2022 C++ x64/x86 build tools (v14.30)` or later version (should be enabled by default)
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*`C++/CLI support for v143 build tools (v14.30)` or later version **(not enabled by default)**
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* Optional (to target iOS/Android): `Mobile development with .NET` and `Android SDK setup (API level 27)` individual component, then in Visual Studio go to `Tools > Android > Android SDK Manager` and install `NDK` (version 19+) from `Tools` tab.
1. Open a command prompt, point it to a directory and clone Stride to it: `git lfs clone https://github.com/stride3d/stride.git`
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1. Open a command prompt, point it to a directory and clone Stride to it: `git clone https://github.com/stride3d/stride.git`
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- Note that when you use GitHub -> Code -> Download ZIP, this doesn't support Large File Support ```lfs```, make sure you use the command above or that your git client does it for you
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2. Open `<StrideDir>\build\Stride.sln` with Visual Studio 2022 and build `Stride.GameStudio` in the 60-Editor solution folder (it should be the default startup project) or run it from VS's toolbar.
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- Optionally, open and build `Stride.Android.sln`, `Stride.iOS.sln`, etc.
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