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samples/Tutorials/CSharpIntermediate/CSharpIntermediate/CSharpIntermediate.Game/01_UI-Basics/UIByCode.cs

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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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using System;
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using Stride.Core.Mathematics;
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using Stride.Engine;

samples/Tutorials/CSharpIntermediate/CSharpIntermediate/CSharpIntermediate.Game/01_UI-Basics/UIByEditor.cs

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using Stride.Engine;
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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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using Stride.Engine;
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using Stride.Graphics;
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using Stride.UI;
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using Stride.UI.Controls;

samples/Tutorials/CSharpIntermediate/CSharpIntermediate/CSharpIntermediate.Game/02_Collision-Triggers/CollisionTriggerDemo.cs

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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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using System.Collections.Specialized;
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using Stride.Core.Collections;
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using Stride.Core.Mathematics;

samples/Tutorials/CSharpIntermediate/CSharpIntermediate/CSharpIntermediate.Game/02_Collision-Triggers/Teleport.cs

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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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using Stride.Core.Mathematics;
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using Stride.Engine;
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using Stride.Input;

samples/Tutorials/CSharpIntermediate/CSharpIntermediate/CSharpIntermediate.Game/03_Raycasting/RaycastDemo.cs

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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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using Stride.Core.Mathematics;
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using Stride.Engine;
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using Stride.Physics;

samples/Tutorials/CSharpIntermediate/CSharpIntermediate/CSharpIntermediate.Game/03_Raycasting/RaycastPenetratingDemo.cs

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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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using System.Collections.Generic;
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using Stride.Core.Mathematics;
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using Stride.Engine;

samples/Tutorials/CSharpIntermediate/CSharpIntermediate/CSharpIntermediate.Game/04_Project-UnProject/ProjectDemo.cs

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using CSharpIntermediate.Code.Extensions;
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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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using Stride.Core.Mathematics;
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using Stride.Engine;
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using Stride.Graphics;

samples/Tutorials/CSharpIntermediate/CSharpIntermediate/CSharpIntermediate.Game/04_Project-UnProject/UnprojectDemo.cs

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using Stride.Core.Mathematics;
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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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using Stride.Core.Mathematics;
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using Stride.Engine;
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using Stride.Graphics;
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using Stride.Input;

samples/Tutorials/CSharpIntermediate/CSharpIntermediate/CSharpIntermediate.Game/05_Async/AsyncCollisionTriggerDemo.cs

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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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using System.Threading.Tasks;
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using Stride.Engine;
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using Stride.Rendering;

samples/Tutorials/CSharpIntermediate/CSharpIntermediate/CSharpIntermediate.Game/05_Async/AsyncWebApi.cs

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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net.Http;

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