|
1 | | -# Changelog |
2 | | -All notable changes to this package will be documented in this file. |
3 | | - |
4 | | -The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) |
5 | | - |
6 | | -## [1.4.0] - 2020-01-07 |
7 | | -### Added |
8 | | -- [RuleTile / HexagonalRuleTile / IsometricRuleTile / RuleOverrideTile] Added Asset Preview for TilingRules |
9 | | -- [RuleTile] Hidden Rule field |
10 | | -- [CustomRuleTile] Support custom field of Object type |
11 | | -- [CustomRuleTile] Support HideInInspector, DontOverride attributes |
12 | | -- [RuleOverrideTile] Move advanced mode to AdvancedRuleOverrideTile |
13 | | -- [RuleOverrideTile] Add GameObject overrides |
14 | | -- [RuleOverrideTile] List height lessen |
15 | | -- [RuleOverrideTile] Don't override null sprite |
16 | | -- [RuleOverrideTile] Add static preview |
17 | | -- [AdvancedRuleOverrideTile] List GUI simplify |
18 | | -- [RuleOverrideTile / AdvancedRuleOverrideTile] Show unused overrides |
19 | | -- [RuleOverrideTile / AdvancedRuleOverrideTile] Support multiple inheritance |
20 | | -- [RuleOverrideTile / AdvancedRuleOverrideTile] Prevent circular reference |
21 | | -- [AnimatedTile] Added Animation Start Frame which helps to calculate the Animation Start Time for a given Tilemap |
22 | | - |
23 | | -### Fixed |
24 | | -- [RuleTile] Fixed RuleTile InstantiatedGameObject rotation/scale |
25 | | -- [RuleTile] Fixed override tiles have not update when default properties changed |
26 | | -- [AdvancedRuleOverrideTile] Fix override rule lost reference when source rule reorder |
27 | | -- [PrefabBrush] Use WorldToCell comparison when getting GameObjects using PrefabBrush |
28 | | - |
29 | | -## [1.3.1] - 2019-11-06 |
30 | | -### Changed |
31 | | -- [RuleTile] Simplified |
32 | | -- [RuleTile] Caching all RuleTile neighbor positions for Tilemap to speedup refresh affected tiles |
33 | | - |
34 | | -### Fixed |
35 | | -- [RuleTile] Fix remote positions missing of MirrorXY (#148) |
36 | | -- [HexagonalRuleTile] Fix ApplyRandomTransform() of HexagonalRuleTile missing MirrorXY case |
37 | | -- [RuleOverrideTile] Fix RuleOverrideTile does not refresh when add/remove rule |
38 | | -- [RuleTile] Fix random rotation calculation mistake |
39 | | -- [RuleTile] Fix cache data will not update when rule change |
40 | | - |
41 | | -## [1.3.0] - 2019-11-01 |
42 | | -### Changed |
43 | | -- [RuleTile] changed from using index to using position. |
44 | | -- [RuleTile] Additional storage rule position. |
45 | | -- [RuleTile] Delete DontCare rule. |
46 | | -- [RuleTile] Rule list increased Extend Neighbor toggle. When selected, it will increase the rule range that can be set. |
47 | | -- [RuleTile] No longer fixed to checking around 8 rules. |
48 | | -- [RuleTile] RefreshTile() will refresh affected remote Tiles. |
49 | | -- [RuleTile] Delete GetMatchingNeighboringTiles(), no longer get nearby Tiles in advance, the performance is affected. (may be changed to cache later) |
50 | | -- [IsometricRuleTile] Rewrite. |
51 | | -- [HexagonalRuleTile] Rewrite. |
52 | | -- [LineBrush] Fix for Tiles disappear after selection and drag with LineBrush |
53 | | -- [RuleTile] Add MirrorXY Transform Rule |
54 | | - |
55 | | -## [1.2.0] - 2019-10-17 |
56 | | -### Changed |
57 | | -- [PrefabBrush] Erase GameObjects at target position before painting |
58 | | -- [RuleTileEditor] Made RuleTileEditor and children public |
59 | | -- [RuleTile] Roll back m_Self to this. |
60 | | -- [RuleOverrideTile] Remove m_OverrideSelf property. |
61 | | -- [RuleOverrideTile] Inherit custom properties from custom RuleTile. |
62 | | -- [RuleOverrideTile] Change m_RuntimeTile to m_InstanceTile. |
63 | | - |
64 | | -## [1.1.0] - 2019-08-23 |
65 | | -### Changed |
66 | | -- Validate Gap and Limit for GroupBrush |
67 | | -- Fix z iterator for RandomBrush |
68 | | -- Check randomTileSets on addToRandomTiles |
69 | | -- Add Anchor to GameObjectBrush and PrefabBrush |
70 | | - |
71 | | -## [1.1.0] - 2019-03-22 |
72 | | -### Changed |
73 | | -- Copy GameObject when copying TilingRule in RuleOverrideTile |
74 | | - |
75 | | -## [1.1.0] - 2019-03-08 |
76 | | -### Added |
77 | | -- Added com.unity.2d.tilemap as a dependency of com.unity.2d.tilemap.extras |
78 | | - |
79 | | -### Changed |
80 | | -- Custom Grid Brushes have been updated to the UnityEditor.Tilemaps namespace |
81 | | - |
82 | | -## [1.0.0] - 2019-01-02 |
83 | | -### This is the first release of Tilemap Extras, as a Package |
| 1 | +# Changelog |
| 2 | +All notable changes to this package will be documented in this file. |
| 3 | + |
| 4 | +The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) |
| 5 | + |
| 6 | +## [1.5.0-preview] - 2020-02-14 |
| 7 | +### Added |
| 8 | +- Added CONTRIBUTING.md |
| 9 | +- Updated LICENSE.md |
| 10 | + |
| 11 | +### Fixed |
| 12 | +- [WeightedRandomTile] Fixed WeightedRandomTile messing up Random.seed! |
| 13 | + |
| 14 | +## [1.4.0] - 2020-01-07 |
| 15 | +### Added |
| 16 | +- [RuleTile / HexagonalRuleTile / IsometricRuleTile / RuleOverrideTile] Added Asset Preview for TilingRules |
| 17 | +- [RuleTile] Hidden Rule field |
| 18 | +- [CustomRuleTile] Support custom field of Object type |
| 19 | +- [CustomRuleTile] Support HideInInspector, DontOverride attributes |
| 20 | +- [RuleOverrideTile] Move advanced mode to AdvancedRuleOverrideTile |
| 21 | +- [RuleOverrideTile] Add GameObject overrides |
| 22 | +- [RuleOverrideTile] List height lessen |
| 23 | +- [RuleOverrideTile] Don't override null sprite |
| 24 | +- [RuleOverrideTile] Add static preview |
| 25 | +- [AdvancedRuleOverrideTile] List GUI simplify |
| 26 | +- [RuleOverrideTile / AdvancedRuleOverrideTile] Show unused overrides |
| 27 | +- [RuleOverrideTile / AdvancedRuleOverrideTile] Support multiple inheritance |
| 28 | +- [RuleOverrideTile / AdvancedRuleOverrideTile] Prevent circular reference |
| 29 | +- [AnimatedTile] Added Animation Start Frame which helps to calculate the Animation Start Time for a given Tilemap |
| 30 | + |
| 31 | +### Fixed |
| 32 | +- [RuleTile] Fixed RuleTile InstantiatedGameObject rotation/scale |
| 33 | +- [RuleTile] Fixed override tiles have not update when default properties changed |
| 34 | +- [AdvancedRuleOverrideTile] Fix override rule lost reference when source rule reorder |
| 35 | +- [PrefabBrush] Use WorldToCell comparison when getting GameObjects using PrefabBrush |
| 36 | + |
| 37 | +## [1.3.1] - 2019-11-06 |
| 38 | +### Changed |
| 39 | +- [RuleTile] Simplified |
| 40 | +- [RuleTile] Caching all RuleTile neighbor positions for Tilemap to speedup refresh affected tiles |
| 41 | + |
| 42 | +### Fixed |
| 43 | +- [RuleTile] Fix remote positions missing of MirrorXY (#148) |
| 44 | +- [HexagonalRuleTile] Fix ApplyRandomTransform() of HexagonalRuleTile missing MirrorXY case |
| 45 | +- [RuleOverrideTile] Fix RuleOverrideTile does not refresh when add/remove rule |
| 46 | +- [RuleTile] Fix random rotation calculation mistake |
| 47 | +- [RuleTile] Fix cache data will not update when rule change |
| 48 | + |
| 49 | +## [1.3.0] - 2019-11-01 |
| 50 | +### Changed |
| 51 | +- [RuleTile] changed from using index to using position. |
| 52 | +- [RuleTile] Additional storage rule position. |
| 53 | +- [RuleTile] Delete DontCare rule. |
| 54 | +- [RuleTile] Rule list increased Extend Neighbor toggle. When selected, it will increase the rule range that can be set. |
| 55 | +- [RuleTile] No longer fixed to checking around 8 rules. |
| 56 | +- [RuleTile] RefreshTile() will refresh affected remote Tiles. |
| 57 | +- [RuleTile] Delete GetMatchingNeighboringTiles(), no longer get nearby Tiles in advance, the performance is affected. (may be changed to cache later) |
| 58 | +- [IsometricRuleTile] Rewrite. |
| 59 | +- [HexagonalRuleTile] Rewrite. |
| 60 | +- [LineBrush] Fix for Tiles disappear after selection and drag with LineBrush |
| 61 | +- [RuleTile] Add MirrorXY Transform Rule |
| 62 | + |
| 63 | +## [1.2.0] - 2019-10-17 |
| 64 | +### Changed |
| 65 | +- [PrefabBrush] Erase GameObjects at target position before painting |
| 66 | +- [RuleTileEditor] Made RuleTileEditor and children public |
| 67 | +- [RuleTile] Roll back m_Self to this. |
| 68 | +- [RuleOverrideTile] Remove m_OverrideSelf property. |
| 69 | +- [RuleOverrideTile] Inherit custom properties from custom RuleTile. |
| 70 | +- [RuleOverrideTile] Change m_RuntimeTile to m_InstanceTile. |
| 71 | + |
| 72 | +## [1.1.0] - 2019-08-23 |
| 73 | +### Changed |
| 74 | +- Validate Gap and Limit for GroupBrush |
| 75 | +- Fix z iterator for RandomBrush |
| 76 | +- Check randomTileSets on addToRandomTiles |
| 77 | +- Add Anchor to GameObjectBrush and PrefabBrush |
| 78 | + |
| 79 | +## [1.1.0] - 2019-03-22 |
| 80 | +### Changed |
| 81 | +- Copy GameObject when copying TilingRule in RuleOverrideTile |
| 82 | + |
| 83 | +## [1.1.0] - 2019-03-08 |
| 84 | +### Added |
| 85 | +- Added com.unity.2d.tilemap as a dependency of com.unity.2d.tilemap.extras |
| 86 | + |
| 87 | +### Changed |
| 88 | +- Custom Grid Brushes have been updated to the UnityEditor.Tilemaps namespace |
| 89 | + |
| 90 | +## [1.0.0] - 2019-01-02 |
| 91 | +### This is the first release of Tilemap Extras, as a Package |
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