๐ฎ Unity Multiplayer & WebGL Game Developer (2+ Years Experience)
๐ Specialized in Real-Time Multiplayer Systems using Photon Fusion 2
๐ Delivered 60+ Production-Ready WebGL Multiplayer Games
๐ป C# | C++ | WebSockets | .jslib | MVC | Object Pooling
Passionate Unity Game Developer specializing in Multiplayer Systems & WebGL Architecture.
I design and engineer scalable real-time gameplay systems with secure authentication, matchmaking pipelines, and optimized network synchronization.
โ 60+ WebGL Multiplayer Games Delivered
โ Production Experience with Photon Fusion 2
โ Custom Unity WebGL โ Website Communication Bridges
โ Strong Foundation in Scalable Game Architecture
โ Former AAA Console QA Tester
I focus on performance, clean architecture, and production-ready multiplayer solutions.
| Game Engines | Networking | Languages | Tools & Testing |
|---|---|---|---|
| Unity | Photon Fusionย 2 | C#, C++, C, SQL | Git ยท GitHub ยท Jira |
| TestRail ยท Slack |
โ WebGL Multiplayer Deployment โ Real-Time Sync & Client Prediction โ Server-Authoritative Multiplayer Systems โ Unity โ Web Backend Communication โ Performance Optimization โ Production-Level Game Architecture
๐ก๏ธ Aurealone Multiplayer Platform [Completed] ๐ Aurealone
Role: Unity Multiplayer Developer
- 60+ browser-based multiplayer games
- WebSockets-driven gameplay communication
- Custom
.jslibplugins for Unity WebGL - Secure JSON-based data exchange system
- Performance-optimized WebGL builds
- Online, realโtime 10 Player DeathMatch mode built with Unity and Photon Fusion
- Player matchmaking lobby, room creation/joining, and seamless networked sync of tank positions, health, and projectiles
- Implemented clientโside prediction and serverโauthoritative reconciliation to minimize latency and ensure smooth gameplay
- Integrated inโgame scoreboard UI for competitive play
- Optimized network traffic by batching RPCs and compressing state updates, reducing bandwidth by 40%
- 3D actionโsurvival shooter
- Implemented player movement, isometric aiming, and save/load system
- Scripted enemy AI with custom state machine and object pooling
- Fullโstack tank combat game
- Tank physics, projectile pooling, health & UI systems
- Reduced build size by 25% through asset optimization
๐ Itch.io Demo
๐ May 2025 โ Present
- Delivered 60+ WebGL multiplayer games
- Built real-time systems using Photon Fusion 2
- Engineered custom
.jslibWeb-Unity bridge architecture - Designed structured JSON payload system for:
- Authentication
- Matchmaking
- Session handling
- Live game-state synchronization
- Integrated website entry flow into Unity builds with two-way communication
- Optimized WebGL builds for performance & cross-browser stability
๐ Oct 2024 โ May 2025
- Developed & published Zombie Rush (3D action shooter)
- Implemented player controller, AI systems, save/load functionality
- Contributed to multiplayer system development
๐ Feb 2023 โ Sep 2024
- Designed & developed Battle Tanks 3D
- Applied MVC, Object Pooling & scalable architecture patterns
- Focused on performance optimization & structured code systems
๐ Jul 2022 โ Sep 2022
Tested AAA Console Titles:
- Sniper Elite 5 DLCs
- Gotham Knights
- Suicide Squad
Performed functional & regression testing on PS5 & Xbox Series X.
๐ฎ Hardcore Gamer โ Rockstar Games Titles | Multiplayer Shooters | Open-World Games
- โ๏ธ Email: vishalraw07.co.in@gmail.com
- ๐ LinkedIn: linkedin.com/in/vishalrawat
- ๐น๏ธ Itch.io: vishal-rawat.itch.io
โญ If you're interested in Multiplayer/WebGL collaboration, feel free to connect!

