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<!DOCTYPE html>
<html>
<head>
<meta name="google-site-verification" content="6x6jAsScLNBQaduP-p3SzlGhQA40zZMzxU3upX01I68" />
<meta charset="utf-8">
<meta name="description"
content="Official project page for SplitNeRF. We achieve geometry, illumination, and material estimation with NeRF via a novel use of the split sum approximation.">
<meta name="keywords" content="SplitNeRF, relighting, NeRF, inverse rendering">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimation</title>
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<h1 class="title is-1 publication-title">SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry,
Illumination, and Material Estimation</h1>
<div class="is-size-5 publication-authors">
<span class="author-block">
<a href="https://www.linkedin.com/in/jesus-zarzar-72a893192/">Jesus Zarzar</a>,</span>
<span class="author-block">
<a href="https://www.bernardghanem.com">Bernard Ghanem</a></span>
<span class="author-block">
<!-- <span class="author-block">
<a>Jesus Zarzar</a><sup>1</sup>,</span>
<span class="author-block">
<a>Bernard Ghanem</a><sup>1</sup>,</span>
<span class="author-block"> -->
</div>
<div class="is-size-5 publication-authors">
<span class="author-block">KAUST</span>
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alt="SplitNeRF."/>
<h2 class="subtitle has-text-centered">
SplitNeRF jointly extracts geometry, illumination, and material
properties from multi-view images.
</h2>
</div>
</div>
</section>
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<h2 class="title is-3">Abstract</h2>
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<p>
We present a novel approach for digitizing real-world objects by estimating their geometry, material properties,
and environmental lighting from a set of posed images with fixed lighting.
</p>
<p>
Our method incorporates into Neural Radiance Field (NeRF) pipelines the split sum approximation
used with image-basedlighting for real-time physical-based rendering.
We propose modeling the scene's lighting with a single scene-specific MLP representing
pre-integrated image-based lighting at arbitrary resolutions.
We achieve accurate modeling of pre-integrated lighting by exploiting a novel regularizer
based on efficient Monte Carlo sampling.
Additionally, we propose a new method of supervising self-occlusion predictions by exploiting
a similar regularizer based on Monte Carlo sampling.
</p>
<p>
Experimental results demonstrate the efficiency and effectiveness of our approach in
estimating scene geometry, material properties, and lighting.
Our method is capable of attaining state-of-the-art relighting quality after
only ~1 hour of training in a single NVIDIA A100 GPU.
</p>
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<section class="section" id="BibTeX">
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<h2 class="title">BibTeX</h2>
<pre><code>@misc{zarzar2023splitnerf,
title={SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimation},
author={Jesus Zarzar and Bernard Ghanem},
year={2023},
eprint={2311.16671},
archivePrefix={arXiv},
primaryClass={cs.CV}
}</code></pre>
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This page was based on the <a
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