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380.cpp
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executable file
·55 lines (48 loc) · 1.54 KB
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class RandomizedCollection {
public:
/** Initialize your data structure here. */
RandomizedCollection() {
}
/** Inserts a value to the collection. Returns true if the collection did not already contain the specified element. */
bool insert(int val) {
bool res = true;
if (m.count(val)) res = false;
nums.push_back(val);
m[val].push_back(nums.size() - 1);
return res;
}
/** Removes a value from the collection. Returns true if the collection contained the specified element. */
bool remove(int val) {
if (!m.count(val)) return false;
int last = nums.back();
if (last == val){
m[last].pop_back();
nums.pop_back();
if (m[val].size() == 0)
m.erase(val);
return true;
}
m[last].pop_back();
m[last].push_back(m[val].back());
nums[m[val].back()] = last;
nums.pop_back();
m[val].pop_back();
if (m[val].size() == 0)
m.erase(val);
return true;
}
/** Get a random element from the collection. */
int getRandom() {
return nums[rand() % nums.size()];
}
private:
vector<int> nums;
unordered_map<int, vector<int> > m;
};
/**
* Your RandomizedCollection object will be instantiated and called as such:
* RandomizedCollection* obj = new RandomizedCollection();
* bool param_1 = obj->insert(val);
* bool param_2 = obj->remove(val);
* int param_3 = obj->getRandom();
*/