Javascript QR Code Scanner based on Lazar Lazslo's javascript port of Google's ZXing library.
In this library, several improvements have been applied over the original port:
- Lightweight: ~33.7 kB (~12 kB gzipped) minified with Google's closure compiler.
- Improved binarizer which makes it more tolerant to shades and reflections on the screen.
- Can be configured for better performance on colored QR codes.
- Runs in a WebWorker which keeps the main / UI thread responsive.
- Works on higher resolution pictures by default.
The library supports scanning a continuous video stream from a web cam as well as scanning of single images.
The development of this library is sponsored by nimiq, the world's first browser based blockchain.
See https://nimiq.github.io/qr-scanner/demo/
To install via npm:
npm install --safe qr-scannerTo install via yarn:
yarn add qr-scannerOr simply copy qr-scanner.min.js and qr-scanner-worker.min.js to your project.
The QR Scanner consists of two files.
qr-scanner.min.js is the main API as an es6 module and can be imported as follows:
import QrScanner from 'path/to/qr-scanner.min.js'; // if using plain es6 import
import QrScanner from 'qr-scanner'; // if installed via package and bundling with webpack or rollupThis requires the importing script to also be an es6 module or a module script tag, e.g.:
<script type="module">
import QrScanner from 'path/to/qr-scanner.min.js';
// do something with QrScanner
</script>qr-scanner-worker.min.js is a plain Javascript file for the separate worker thread and needs to be copied over to your project. You should then point QrScanner.WORKER_PATH to where you put that file:
QrScanner.WORKER_PATH = 'path/to/qr-scanner-worker.min.js';If you're using webpack to bundle your project, the file loader might be interesting for you, to automatically copy the worker into your build:
import QrScannerWorkerPath from '!!file-loader!./node_modules/qr-scanner/qr-scanner-worker.min.js';
QrScannerLib.WORKER_PATH = QrScannerWorkerPath;Create a <video> element where the web cam video stream should get rendered:
<video></video>const qrScanner = new QrScanner(videoElem, result => console.log('decoded qr code:', result));As an optional third parameter a specific resolution that should be worked on can be specified. The default is 400.
Note: to read from a Web Cam stream, your page must be served via HTTPS.
QrScanner.scanImage(image)
.then(result => console.log(result))
.catch(error => console.log(error || 'No QR code found.'));Supported image sources are: HTMLImageElement, SVGImageElement, HTMLVideoElement, HTMLCanvasElement, ImageBitmap, OffscreenCanvas, File / Blob
The scanner by default scans for dark QR codes on a bright background. You can change this behavior to scan for bright QR codes on dark background or for both at the same time:
qrScanner.setInversionMode(inversionMode);Where inversionMode can be original, invert or both.
The default for web cam scanning is original and for single image scanning both.
Change the weights for red, green and blue in the grayscale computation to improve contrast for QR codes of a specific color:
qrScanner.setGrayscaleWeights(red, green, blue);Where red, green and blue must sum up to 256.
You can destroy the QR scanner if you don't need it anymore:
qrScanner.destroy();
qrScanner = null;This will stop the camera stream and web worker and cleans up event listeners.
The project is prebuild in qr-scanner.min.js in combination with qr-scanner-worker.min.js. Building yourself is only necessary if you want to change the code in the /src folder. NodeJs and Java are required for building.
Install required build packages:
npm installBuilding:
npm run buildTo enable debug mode:
qrScanner._qrWorker.postMessage({
type: 'setDebug',
data: true
});To handle the debug image:
qrScanner._qrWorker.addEventListener('message', event => {
if (event.data.type === 'debugImage') {
canvasContext.putImageData(event.data.data, 0, 0);
}
});