Support Application Engineer @ Inductive Automation
Software engineer building internal tools, data platforms, RAG systems, and interactive applications.
Currently: Working on Cosmic Doom · Studying Crafting Interpreters · Contributing to the Godot Engine.
📍 Sacramento, CA · 🌐 beneklund.com · 📫 eklundbenjaminj@gmail.com
React TypeScript Django Python Redis
Senior capstone project built for the California Department of Health Care Access and Information (HCAI). A full-stack geocoding platform that replaces spreadsheet-driven workflows with an authenticated web interface and policy-driven API. Features bulk Excel ingestion with validation, real-time Azure Maps geocoding with manual overrides, full audit and change history, API key management, and a fast, Redis-backed search engine. Includes an interactive map viewer built with React Leaflet for visualizing and validating healthcare facility data. Designed for containerized deployment on-prem or in the cloud.
React TypeScript Next.js RAG
A local-first RAG pipeline for personal notes and text corpora using Typesense, Ollama, and semantic search. Indexed Shakespeare locally; technical write-up here:
Indexing Shakespeare Locally with Recall
C# Game Development
A custom first-person shooter built in C# using the Godot Engine, with bespoke weapon systems and gameplay inspired by 1990s FPS titles like Doom and Wolfenstein.
Languages: C++ · C# · Java · Python · TypeScript · JavaScript
Game Dev: Godot · Raylib
Backend: Node.js · Django · Express
Frontend: React · Vite
Data: PostgreSQL · MongoDB · Redis · Typesense
Tools: Docker · Git · Linux


