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Game Engine Trend Prediction (Unity vs Unreal)

This project performs data preprocessing, visualization, and classification to analyze the usage trends of Unity and Unreal Engine over the years, and predict which engine is likely to remain more popular by 2026.

The core goals of this project were to:

  • Preprocess a dataset containing game release information and the engine used.
  • Visualize historical trends of Unity vs Unreal Engine using matplotlib.
  • Train a classifier to predict the popularity of game engines in the future.
  • Use a Random Forest classifier, achieving an accuracy of ~80%.
  • Predict the dominant engine in 2026 based on historical patterns — Unity was forecasted to maintain its lead.

Visualizations

Trend visualizations show the number of games developed with Unity and Unreal Engine over time. These help provide insight into the historical usage patterns that inform the prediction.

Engine Trends Plot

Model Summary

  • Algorithm: Random Forest Classifier
  • Features: Preprocessed attributes like release year and engine usage patterns
  • Target: Game engine used
  • Training Accuracy: ~80%
  • 2026 Prediction: Unity is projected to continue being the more widely used engine

How to Run

  git clone https://github.com/Sengeki1/Engines_Statistics.git
  cd Engines_Statistics
    pip install -r requirements.txt
    python main.py

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