This add-on provides support for exporting a Blender scene as a Darts .json scene file with meshes saved as OBJ files in a meshes subdirectory and textures in a textures subdirectory. The plugin is primarily useful for converting blender objects and positioning the camera, though it does provide rudimentary support for converting some Blender materials to Darts materials.
- Camera:
- Exports the camera position, resolution, field-of-view, and depth-of-field settings (only perspective cameras are supported)
- Background:
- Blender's background color or a (optionally rotated) environment map
"envmap"gets exported to the darts"background"field
- Blender's background color or a (optionally rotated) environment map
- Integrator:
- Optionally sets an
"integrator"depending on export settings
- Optionally sets an
- Sampler:
- Optionally sets an
"sampler"depending on export settings. Sets the number of samples according to the Cycles Render "Max samples" field
- Optionally sets an
- Materials:
- Can either export a single default
"diffuse"material for all surfaces, a placeholder"diffuse"material for each Blender surface, or it can convert each Blender material into a corresponding Darts material as follows:- Diffuse BSDF ->
"diffuse"("Roughness" parameter is ignored) - Emission ->
"emission" - Glass BSDF ->
"dielectric"or"rough dielectric"depending whether distribution is set to "Sharp" - Glossy BSDF ->
"(rough) conductor","blinn-phong","phong", or"metal"depending on export settings - Mix Shader ->
"mix", supports scalar blend factors as well as Fresnel blends
- Diffuse BSDF ->
- Additionally, for all of the above materials, if a normal map is specified in the shader, the exporter will wrap the material inside a darts
"normal map"material - Textures are supported for many of the parameters of the above shaders, and written to a
textures/subdirectory
- Can either export a single default
- Surfaces:
- All meshes, fonts, metaballs, and NURBS surfaces are exported as OBJ meshes into a
meshes/subdirectory - Options to write out UVs, normals, and apply modifiers (like subdivision surfaces)
- Objects can be exported as a single OBJ file for the whole scene, or split into separate OBJ files per Blender object. Darts supports multiple materials for different faces of a single mesh (for each OBJ material, Darts looks for a Darts material with the same name, otherwise it uses the material set for the entire mesh).
- Can disable mesh and/or texture output. If nothing about the geometry changes (e.g. only camera or material parameters), this can considerably speed up export.
- All meshes, fonts, metaballs, and NURBS surfaces are exported as OBJ meshes into a
- Lights:
- All Blender lights are converted to corresponding Darts lights:
- Point ->
"point light" - Sun ->
"sun light" - Spot ->
"spot light" - Area ->
"quad","sphere", or"disk"(depending on the light shape) with an emissive"emission"material (note that these will be visible by rays in Darts, even though they are invisible "geometry" in Blender)
- Point ->
- All Blender lights are converted to corresponding Darts lights:
- Create a
.zipfile of this directory (In GitHub use Code -> Download ZIP) - If you are using Blender >= 4.2, just drag the zip file onto Blender to install. For older versions go to Edit -> Preferences -> Add-ons -> Install from Disk....
- After the plugin is installed, it has to be activated by clicking the checkbox next to it in the Add-ons menu.
Blender >= 2.93- We recommend Blender >= 4.2