基于物理的动画相关书籍相比图形渲染来说不是很多,本人收集了一部分,有需要的可以去github下载。 https://github.com/yang-shuohao/Physics-based-animation.git 计算机图形的流体模拟(第二版)(Fluid Simulation for Computer Graphics (2nd Edition)) 流体动画的艺术(The Art of Fluid Animation) 计算机动画:算法与技术 第三版(Computer Animation: Algorithms and Techniques 3rd) 基于物理的动画(图形系列) (Physics Based Animation (Graphics Series) ) 游戏物理学 (Game Physics ) 实时碰撞检测(Real-Time Collision Detection) 刚体和粒子系统的动态模拟指南(Guide to Dynamic Simulations of Rigid Bodies and Particle Systems) 游戏物理引擎开发第2版(Game Physics Engine Development 2nd) 游戏物理珍珠(Game Physics Pearls) 流体引擎的开发(Fluid Engine Development ) 基于物理的建模和动画的基础(Foundations of Physically Based Modeling and Animation) 计算机图形学的布料模拟(Cloth Simulation for Computer Graphics) 交互式三维环境中的碰撞检测 (Collision Detection in Interactive 3D Environments )