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Riot Games
- Seattle
- rdunnington.github.io
Stars
A pure WASM based game engine/editor that aims to recreate the vibe of Flash games
draw wireframes or grids on a solid mesh using a fragment shader
Godot's SDFGI on top of Microsoft's MiniEngine.
A template for Zig using sokol-zig and cimgui with support for hot code reloading.
PigCore is a rewrite of pieces of other repositories I've created in the past like Pig Engine, GyLib, etc. but written in pure C (not C++) and with some new goals and assumptions that align better …
UE5 plugin to measure and analyse bottlenecks in asset dependency sizes
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
castholm / SDL
Forked from libsdl-org/SDLSDL ported to the Zig build system
A Simple showcase for the Sea-of-Nodes compiler IR
The Unreal Editor plugin for Friendshipper





