🕹️ A Cycle-Accurate Game Boy Colour emulator written in Zig.

- Full Sharp LR35902 instruction set
- All memory structures and registers apart from Serial Transfer
- Currently supports 4 GameBoy cartridge types with automatic detection
- Full PPU using scanline rendering with DMG and CGB modes
- Various components such as the Timer, Interrupt Controller, and Joypad
- SDL3 GUI using Zig's C interoperability, implementing rendering and ROM selection
- Full APU implementation, using SDL's Audio Stream to drive frame rate + timing
- Working save games
- Toggleable emulation speeds
| Game Boy |
Keyboard |
| D-Pad |
Arrow Keys |
| A |
Z |
| B |
X |
| Start |
Enter |
| Select |
Right Shift |
| Emulator |
Keyboard |
| Toggle Speed |
S |
- Save states
- FIFO rendering
- Additional MBCs
- Passes Blargg cpu instructions, instruction timing, interrupt timing, and memory timing tests