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4 changes: 3 additions & 1 deletion docs/chaos/index.md
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Expand Up @@ -66,7 +66,7 @@ Chaos strategies (formerly known as Monkey strategies) are in essence a [Resilie
| [Fault](fault.md) | No | Injects exceptions in your system. |
| [Outcome](outcome.md) | Yes | Injects fake outcomes (results or exceptions) in your system. |
| [Latency](latency.md) | No | Injects latency into executions before the calls are made. |
| [Behavior](behavior.md) | No | Allows you to inject *any* extra behaviour, before a call is placed. |
| [Behavior](behavior.md) | No | Allows you to inject *any* extra behavior, before a call is placed. |

## Common options across strategies

Expand All @@ -85,6 +85,8 @@ All the strategies' options implement the [`ChaosStrategyOptions`](xref:Polly.Si
| `EnabledGenerator` | `null` | The generator that indicates whether the chaos strategy is enabled for a given execution. |

> [!NOTE]
> If both `InjectionRate` and `InjectionRateGenerator` are specified then `InjectionRate` will be ignored.
>
> If both `Enabled` and `EnabledGenerator` are specified then `Enabled` will be ignored.

[simmy]: https://github.com/Polly-Contrib/Simmy
3 changes: 3 additions & 0 deletions docs/strategies/circuit-breaker.md
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Expand Up @@ -105,6 +105,9 @@ new ResiliencePipelineBuilder<HttpResponseMessage>().AddCircuitBreaker(optionsSt
| `ManualControl` | `null` | Allows for manual control to isolate or close the circuit. |
| `StateProvider` | `null` | Enables the retrieval of the current state of the circuit. |

> [!NOTE]
> If both `BreakDuration` and `BreakDurationGenerator` are specified then `BreakDuration` will be ignored.

## Diagrams

### State diagram
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7 changes: 5 additions & 2 deletions docs/strategies/hedging.md
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Expand Up @@ -60,19 +60,22 @@ new ResiliencePipelineBuilder<HttpResponseMessage>().AddHedging(optionsDefaults)
## Defaults

| Property | Default Value | Description |
| ------------------- | -------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- |
|---------------------|----------------------------------------------------------------------------|------------------------------------------------------------------------------------------|
| `ShouldHandle` | Predicate that handles all exceptions except `OperationCanceledException`. | Predicate that determines what results and exceptions are handled by the retry strategy. |
| `MaxHedgedAttempts` | 1 | The maximum number of hedged actions to use, in addition to the original action. |
| `Delay` | 2 seconds | The maximum waiting time before spawning a new hedged action. |
| `ActionGenerator` | Returns the original callback that was passed to the hedging strategy. | Generator that creates hedged actions. |
| `DelayGenerator` | `null` | Used for generating custom delays for hedging. If `null` then `Delay` is used. |
| `DelayGenerator` | `null` | Used for generating custom delays for hedging. |
| `OnHedging` | `null` | Event that is raised when a hedging is performed. |

You can use the following special values for `Delay` or in `DelayGenerator`:

- `0 seconds` - the hedging strategy immediately creates a total of `MaxHedgedAttempts` and completes when the fastest acceptable result is available.
- `-1 millisecond` - this value indicates that the strategy does not create a new hedged task before the previous one completes. This enables scenarios where having multiple concurrent hedged tasks can cause side effects.

> [!NOTE]
> If both `Delay` and `DelayGenerator` are specified then `Delay` will be ignored.

## Concurrency modes

In the sections below, explore the different concurrency modes available in the hedging strategy. The behavior is primarily controlled by the `Delay` property value.
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3 changes: 3 additions & 0 deletions docs/strategies/timeout.md
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Expand Up @@ -125,6 +125,9 @@ The `OnTimeout` delegate can be useful when you define a resilience pipeline whi
| `TimeoutGenerator` | `null` | Generates the timeout for a given execution. |
| `OnTimeout` | `null` | Event that is raised when timeout occurs. |

> [!NOTE]
> If both `Timeout` and `TimeoutGenerator` are specified then `Timeout` will be ignored.

## Diagrams

### Happy path sequence diagram
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