Tags: ClaudeMetz/FactoryPlanner
Tags
- Features: - Implemented support for using a cursor item to configure the picker dialog (#667) - Implemented support for heat as an energy source for machines (#639) - Changes: - Added support for mods defining their own quality percentage steps (#720) - Added support for mods increasing module count with quality (#678) - Added support for mods increasing machine speed with quality - Changed the utility dialog item combinator to offer both total and missing item options (#677) - Changed power and emissions to be displayed as products and ingredients instead of separate data points - Bugfixes: - Fixed a migration issue after removing content mods (#715) - Fixed that machines with fixed recipes weren't restricted to only that recipe (#704) - Fixed that custom rocket launch recipes weren't being shown (#722) - Fixed that higher quality boilers didn't adjust fuel consumption correctly (#647) - Fixed that offshore pump output wouldn't rise with higher quality
- Features: - Added the ability to create a factory from a district ingredient - Added a textfield to filter the factory list by name - Changes: - Improved natural language search for non-latin languages - Added a beacon's net effectivity percentage to its tooltip - Bumped the required Factorio version to 2.0.67 - Bugfixes: - Fixed an issue where module effects were not handled with the right precision (#650) - Fixed a crash caused by recipes using one of their byproducts as fuel (#670) - Fixed an issue where some numeric textfields allowed negative values when they shouldn't (#706) - Fixed a crash caused by the Factorio window being resized by the OS in certain ways (#693) - Fixed the interface not allowing beacons on machines that should allow them (#691) - Fixed that selecting a byproduct-consuming recipe would not set its ingredient temperature correctly (#683) - Fixed a crash when using the items/second/machine view with buildings like the agriculture tower (#676) - Fixed recipe ingredients with only one possible temperature not being migrated properly (#674) - Fixed a migration issue when coming from a pre 2.0 save file (#673) - Fixed machine dialog reset button not resetting the selected fuel
- Bugfixes: - Fixed a crash that could occur after duplicating or importing a factory plan (#654) - Fixed a crash where beacons with an invalidated quality would not be repaired properly (#657) - Fixed that the warning about an unconfigured temperature would show up even when a default was set (#658)
- Features: - Added the ability to set a default temperature ranking for fluid ingredients (#572) - Changes: - Improved UI clarity when an ingredient temperature is not configured (#638) - Bugfixes: - Changed some internal event handling to avoid potential multiplayer crashes (#648) - Fixed that the mod would show boiler recipes with a target temperature of 0 degrees (#637)
- Features: - Added support for all variations of boiler machines and recipes - Changes: - Added a button to copy calculator history results into the calculator (#618) - Made the item picker sort fluids by their temperature - Bugfixes: - Fixed a migration issue related to beacon profiles
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