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Tags: ClaudeMetz/FactoryPlanner

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v2.0.49

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- Bugfixes:

  - Fixed a crash when using the ingredient satisfaction preference (#732)

v2.0.48

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- Bugfixes:

  - Fixed a crash on startup introduced by the previous update (#732)

v2.0.47

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- Features:

  - Implemented support for using a cursor item to configure the picker dialog (#667)
  - Implemented support for heat as an energy source for machines (#639)
- Changes:
  - Added support for mods defining their own quality percentage steps (#720)
  - Added support for mods increasing module count with quality (#678)
  - Added support for mods increasing machine speed with quality
  - Changed the utility dialog item combinator to offer both total and missing item options (#677)
  - Changed power and emissions to be displayed as products and ingredients instead of separate data points
- Bugfixes:
  - Fixed a migration issue after removing content mods (#715)
  - Fixed that machines with fixed recipes weren't restricted to only that recipe (#704)
  - Fixed that custom rocket launch recipes weren't being shown (#722)
  - Fixed that higher quality boilers didn't adjust fuel consumption correctly (#647)
  - Fixed that offshore pump output wouldn't rise with higher quality

v2.0.46

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- Bugfixes:

  - Fixed a migration issue causing save files to not be loadable (#719)

v2.0.45

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- Changes:

  - Implemented proper detection of machines for recipes with multiple categories (#611)
- Bugfixes:
  - Fixed a crash when adding a byproduct recipe that doesn't have a temperature (#710)

v2.0.44

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- Features:

  - Added the ability to create a factory from a district ingredient
  - Added a textfield to filter the factory list by name
- Changes:
  - Improved natural language search for non-latin languages
  - Added a beacon's net effectivity percentage to its tooltip
  - Bumped the required Factorio version to 2.0.67
- Bugfixes:
  - Fixed an issue where module effects were not handled with the right precision (#650)
  - Fixed a crash caused by recipes using one of their byproducts as fuel (#670)
  - Fixed an issue where some numeric textfields allowed negative values when they shouldn't (#706)
  - Fixed a crash caused by the Factorio window being resized by the OS in certain ways (#693)
  - Fixed the interface not allowing beacons on machines that should allow them (#691)
  - Fixed that selecting a byproduct-consuming recipe would not set its ingredient temperature correctly (#683)
  - Fixed a crash when using the items/second/machine view with buildings like the agriculture tower (#676)
  - Fixed recipe ingredients with only one possible temperature not being migrated properly (#674)
  - Fixed a migration issue when coming from a pre 2.0 save file (#673)
  - Fixed machine dialog reset button not resetting the selected fuel

v2.0.43

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- Bugfixes:

  - Fixed a crash that could occur after duplicating or importing a factory plan (#654)
  - Fixed a crash where beacons with an invalidated quality would not be repaired properly (#657)
  - Fixed that the warning about an unconfigured temperature would show up even when a default was set (#658)

v2.0.42

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- Bugfixes:

  - Fixed a crash when confirming the factory edit dialog (#651)
  - Fixed a crash when trying to create an ingredient combinator with huge item amounts (#656)

v2.0.41

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- Features:

  - Added the ability to set a default temperature ranking for fluid ingredients (#572)
- Changes:
  - Improved UI clarity when an ingredient temperature is not configured (#638)
- Bugfixes:
  - Changed some internal event handling to avoid potential multiplayer crashes (#648)
  - Fixed that the mod would show boiler recipes with a target temperature of 0 degrees (#637)

v2.0.40

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- Features:

  - Added support for all variations of boiler machines and recipes
- Changes:
  - Added a button to copy calculator history results into the calculator (#618)
  - Made the item picker sort fluids by their temperature
- Bugfixes:
  - Fixed a migration issue related to beacon profiles