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  • drawTextAtPosition() will now detect whether the window of the OpenGL
    context it belongs to resides on a Retina display.
  • the logic behind this is implemented in ClearGLWindow#isRetina(GL)

* drawTextAtPosition() will now detect whether the window of the OpenGL
  context it belongs to resides on a Retina display.
* the logic behind this is implemented in `ClearGLWindow#isRetina(GL)`
royerloic added a commit that referenced this pull request Jun 1, 2015
Proper detection of rendering on Retina displays
@royerloic royerloic merged commit 8456fcc into master Jun 1, 2015
@skalarproduktraum skalarproduktraum deleted the RetinaTextRendering branch July 10, 2016 16:17
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3 participants