Select your avatar from a scene, then use VRCQuestTools menu item from the menu bar. Some functions are automatically enabled.
Convert a PC avatar to be ready to upload for Quest by automating following operations.
VRCQuestTools doesn't make any changes to the original avatar, so you can use the tool in existing projects as is.
- Duplicate avatars and materials
- Change shader to VRChat/Mobile/Toon Lit
- Generate textures that reflect the original material's Color and Emission
- Remove unusable components such as DynamicBone and Cloth.
- Duplicate and convert animations with Animator Controller when material change animations exist.
Remove "Missing" components from a GameObject and its descendants. You will often need to use this when Dynamic Bone asset is missing in your project.
Select and remove Avatar Dynamics components (e.g. PhysBone) from your avatar.
Remove components that cannot be used in avatars for Quest, such as DynamicBone and Cloth.
Copy BlendShape (Shape key) weights from a Skinned Mesh Renderer to another Skinned Mesh Renderer. You will often use when PC version and Quest version use different models and need to have same BlendShape weights.
Generates a Metallic Smoothness map from a Metallic map or a Smoothness/Roughness map. The generated textures can be used in VRChat/Mobile/Standard Lite shaders.
Automatically remove vertex colors from scene's avatars. By using this, this would fix an issue where main textures are not correctly applied in some avatars.
Enable useful settings of Unity like changing which image compression algorithm to use.
Displays a warning if the avatar in the Scene is in a state where it cannot be uploaded.
https://kurotu.booth.pm/items/3375621
FinalIK was not a target component for deletion in the standard function of VRCQuestTools, but it is now a target for deletion after installation.
When converting avatars, GameObjects such as drone lenses that are not needed on the Quest side will be excluded from uploading.
