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@trangdoan982 trangdoan982 commented Feb 25, 2025

Summary by CodeRabbit

  • New Features
    • Upgraded settings interface for managing node types with real-time input validation.
    • Added a dedicated settings tab that lets users add, edit, and remove node types seamlessly.
    • Introduced hotkey configuration for node actions to streamline user interactions.
    • Implemented an interactive modal for quick node type selection via keyboard commands.

Settings panel

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  • Validation before submitting format
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Instantiate a node

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  • replaced with a node:
Screenshot 2025-03-03 at 19 47 45

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@trangdoan982 is attempting to deploy a commit to the Discourse Graphs Team on Vercel.

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📝 Walkthrough

Walkthrough

The changes restructure the settings UI and functionality of the plugin. The existing Settings component is refactored to separate node type management into a dedicated subcomponent and to add hotkey input handling. A new settings tab class is introduced along with a modal for node type suggestions. Additionally, the settings structure is updated to include node types and hotkey definitions, and new types are defined to support these features. The control flow has been enhanced to allow dynamic updating and validation of node types and associated actions.

Changes

File(s) Summary of Changes
apps/obsidian/src/components/Settings.tsx - Refactored Settings by replacing the original component with a new NodeTypeSettings for managing node types.
- Added HotkeyInput for capturing and displaying hotkey selections.
apps/obsidian/src/components/SettingsTab.tsx - Introduced a new SettingsTab class extending PluginSettingTab.
- Implements UI to display and update node types with inputs and an "Add Node Type" button for dynamic changes.
apps/obsidian/src/index.ts - Updated the plugin's default settings to include nodeTypes (array) and nodeTypeHotkey.
- Imported the new Settings type and added a console log in the onload method.
apps/obsidian/src/types.ts - Added new TypeScript types: DiscourseNodeType and Settings to support the enhanced configuration of node types and hotkey settings.
apps/obsidian/src/utils/...registerCommands.ts - Introduced a new NodeTypeModal class extending SuggestModal for node type suggestions.
- Added a new command open-node-type-menu that opens the modal for node type selection.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant SettingsUI
    participant Plugin
    User->>SettingsUI: Opens settings tab
    SettingsUI->>Plugin: Loads nodeTypes & hotkey settings
    User->>SettingsUI: Updates node type or hotkey input
    SettingsUI->>Plugin: Saves updated settings
Loading
sequenceDiagram
    participant User
    participant Editor
    participant CommandHandler
    participant Modal
    User->>Editor: Triggers hotkey command (open-node-type-menu)
    Editor->>CommandHandler: Command received to open node type menu
    CommandHandler->>Modal: Instantiate NodeTypeModal
    Modal->>User: Display node type suggestions
    User->>Modal: Select a suggestion
    Modal->>Editor: Insert formatted node type into editor
Loading

Suggested reviewers

  • mdroidian

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I found new features taking flight.
Node types and hotkeys dance in delight,
A bunny’s smile shines in the night.
CodeRabbit leaps with joy—what a sight!


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@trangdoan982
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coderabbitai bot commented Feb 25, 2025

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Actionable comments posted: 0

🧹 Nitpick comments (12)
apps/obsidian/src/types.ts (1)

10-14: Settings type is concise and clear.
Including nodeTypeHotkey accommodates advanced user interactions. Consider adding doc comments explaining each property.

apps/obsidian/src/index.ts (3)

8-27: Default Node Types are set properly.
The preset colors, shortcuts, and formats help unify usage. Consider validating color strings (e.g., hex or other formats) if input can be user-defined.


35-42: Duplicate default settings may cause drift.
Reusing DEFAULT_SETTINGS instead of redefining these properties avoids divergence.

-  settings: Settings = {
-    mySetting: "default",
-    nodeTypes: [],
-    nodeTypeHotkey: {
-      modifiers: ["Mod", "Shift"],
-      key: "Backslash",
-    },
-  };
+  settings: Settings = { ...DEFAULT_SETTINGS };

46-46: Optional: remove or refine console log.
Consider a more descriptive message or using a plugin-wide logging pattern.

apps/obsidian/src/components/SettingsTab.tsx (2)

21-42: Creation of dynamic settings for nodeTypes.
Saving on each keystroke may affect performance if nodeTypes grow large. Consider adding a debounce if needed.


44-54: Button for adding new node types is handy.
Optionally, you could pre-fill default format or name to guide users.

apps/obsidian/src/components/Settings.tsx (3)

7-92: NodeTypeSettings component.
Currently, it only uses name and format; consider integrating optional color/shortcut to keep consistent with DiscourseNodeType.


173-270: Settings component ties everything together well.
You might unify save calls to reduce repeated async operations. Also consider more robust validations for nodeTypes.


286-299: Commented-out example code.
If no future use is intended, dropping it or relocating to docs may reduce clutter.

apps/obsidian/src/utils/registerCommands.ts (3)

13-36: Good implementation of NodeTypeModal.

The NodeTypeModal class is well-structured and properly extends SuggestModal to provide node type selection functionality.

I do have one concern about potential edge cases in line 32:

-    const heading = nodeType.format.split(" ")[0];
+    const heading = nodeType.format.split(" ")[0] || nodeType.name;

Consider adding a fallback to use the node type name if the format doesn't contain spaces, as this would make the code more robust.


58-58: Remove debug console.log statement.

This console.log statement appears to be for debugging purposes and should be removed before merging to production.


81-93: Well-implemented node type menu command.

The command implementation is clean and follows the pattern used for other commands in the file. Good job adding a user-friendly notice when no node types are configured.

Consider adding validation for the hotkey configuration:

-    hotkeys: [plugin.settings.nodeTypeHotkey],
+    hotkeys: [plugin.settings.nodeTypeHotkey].filter(Boolean),

This would ensure that even if the hotkey is undefined or null, the command will still function without errors.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 6efe19b and 8f66152.

📒 Files selected for processing (5)
  • apps/obsidian/src/components/Settings.tsx (2 hunks)
  • apps/obsidian/src/components/SettingsTab.tsx (1 hunks)
  • apps/obsidian/src/index.ts (1 hunks)
  • apps/obsidian/src/types.ts (1 hunks)
  • apps/obsidian/src/utils/registerCommands.ts (3 hunks)
🔇 Additional comments (13)
apps/obsidian/src/types.ts (2)

1-2: No issues with the import statement.
Looks straightforward and correct.


3-9: Well-defined type for DiscourseNodeType.
Having optional fields (shortcut, color) offers flexibility without forcing every implementer to provide those fields.

apps/obsidian/src/index.ts (2)

4-4: Importing the typed Settings is appropriate.
No concerns; the source reference is well-organized.


28-31: Hotkey defaults are consistent with typical shortcuts.
No issues here; it's a logical default.

apps/obsidian/src/components/SettingsTab.tsx (4)

1-3: Import statements are succinct and relevant.
All dependencies appear necessary.


4-11: Straightforward class definition.
Using PluginSettingTab is the correct approach for an Obsidian plugin.


12-16: Display method initializes properly.
Clearing the container and setting up headers is standard for Obsidian tabs.


18-19: Clear “Node Types” heading.
Enhances user clarity when editing node types.

apps/obsidian/src/components/Settings.tsx (3)

1-2: Imports of React and Obsidian modules are correct.
No concerns at this stage.


94-171: HotkeyInput component logic is clear.
You account for multiple modifiers—good approach. Ensure “Mod” is interpreted consistently on various platforms.

Would you like me to provide a script to search the codebase for references to “Mod” usage across your plugin commands to confirm consistent handling?


306-307: Rendering inside StrictMode.
Good practice for debugging and future React updates.

apps/obsidian/src/utils/registerCommands.ts (2)

1-8: Imports look good.

The necessary imports from the Obsidian API have been added to support the new node type functionality.


11-11: Type import is appropriately added.

Good job importing the DiscourseNodeType from the types file to ensure type safety.

@trangdoan982 trangdoan982 force-pushed the trang/define-obsidian-node-type branch from 8f66152 to d741288 Compare February 26, 2025 13:51
@trangdoan982 trangdoan982 force-pushed the trang/define-obsidian-node-type branch from d741288 to 2ee0d28 Compare February 26, 2025 13:54
@trangdoan982 trangdoan982 removed the request for review from mdroidian February 26, 2025 22:17
@mdroidian
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Here's a few things I noticed:

  • where is the new SettingsTab being used?
  • the hotkey in Settings isn't persistent (change it, then reload the plugin/graph and it will revert)
  • the hotkey in Settings doesn't trigger NodeTypeModal
  • the hotkey in Settings is actually different than the addCommand hotkey
  • what happens (or is supposed to happen) when you type in the input box of NodeTypeModal?

@trangdoan982
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@mdroidian thanks for the feedback. to your points:

  • Yes great call out. I didn't realize plugin.addCommand() and app.addCommand() are different.
  • the command for nodeTypeHotkey is now immediately reloaded as the user changes the nodeTypeHotkey. It's also correctly triggered now.
  • the input box is a filter for different node names
  • I deleted the redundant SettingTabs
  • I also changed the validation and the formatting so that users have more flexibility in defining the format. See validateNodeFormat() and getDiscourseNodeFormatExpression()

@mdroidian mdroidian merged commit 322006b into DiscourseGraphs:main Mar 5, 2025
1 of 2 checks passed
@github-project-automation github-project-automation bot moved this to Done in General Mar 5, 2025
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