| Methods | Speeds | Source | 
|---|---|---|
| ResizeTool.Resize(..) | 00:00:40.89 | This Tool [FREE] | 
| UnityEngine.Texture2D.Resize(..) | 01:08:08.55 | Unity Method | 
| ResizePro.Resize(..) | 00:00:40.28 | ResizePro [PAID ASSET] | 
- RenderTexture rt = RenderTexture.GetTemporary()create a temporary render texture with the target size
- RenderTexture.activeset the active RenderTexture to the temporary texture so we can read from it
- Graphics.Blit()Copies source texture into destination render texture with a shader (on the gpu) more info
- texture2D.Resize()resize the texture to the target values (this sets the pixel data as undefined) more info
- texture2D.ReadPixels()reads the pixel values from the temporary RenderTexture onto the resized texture more info
- texture2D.Apply()actually upload the changed pixels to the graphics card more info
