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ArtiomCiumac and others added 30 commits March 25, 2014 15:15
…on and DirectManipulation.

* Made small change to SharpGen that allows overloaded interface methods to work properly
* Moved the NativeMessage struct (wraps MSG) and made it public
* Small modification to the SharpDX.Animation mappings  in order to allow DComp interfaces to work properly
…(overloaded functions don't get serialized in declaration order)

* Added the ability to modify the method offsets from the XML mappings
* Turned more properties back into methods
* Added the ability to look up MSDN doc sub-items by term name (for better parameter, enum item, and field matching)
* Added doc comments
* Fixed certain setter overload incorrectly being autoconverted to properties
* Changed some DManip factory methods to be internal, as they are already wrapped by constructors and helper functions
… for GameWindowRenderer, as in main game it is One by default (issue #321).
Fixes formatting and compile conditions in SwapChainGraphicsPresenter
…o SharpDXToolkitSamples.sln as all samples are retargeted to Windows 8.1.
Felix Jorkowski and others added 28 commits July 31, 2014 15:31
…eState.DeltaX/DeltaY. Make WheelDelta a real delta between updates. Only update mouse position on update instead of GetState() (#464)
…auses issues only when Visual Studio 'Rebuild' command is used.
…ndows Store Apps. Only for dev time, do not use in production!
… to fix the Toolkit that was using some internals.
HopingCoding pushed a commit that referenced this pull request Mar 11, 2015
@HopingCoding HopingCoding merged commit 8f02463 into HopingCoding:master Mar 11, 2015
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