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… separate content reader classes.
…on and DirectManipulation. * Made small change to SharpGen that allows overloaded interface methods to work properly * Moved the NativeMessage struct (wraps MSG) and made it public * Small modification to the SharpDX.Animation mappings in order to allow DComp interfaces to work properly
…(overloaded functions don't get serialized in declaration order) * Added the ability to modify the method offsets from the XML mappings * Turned more properties back into methods
* Added the ability to look up MSDN doc sub-items by term name (for better parameter, enum item, and field matching) * Added doc comments * Fixed certain setter overload incorrectly being autoconverted to properties
* Whitespace fixes
* Changed some DManip factory methods to be internal, as they are already wrapped by constructors and helper functions
…nless paths with a dot in the name.
… for GameWindowRenderer, as in main game it is One by default (issue #321).
…match the Load method overloads (issue #324).
… easier extensibility (issue #325).
…le on SwapChainPanel control
Fixes formatting and compile conditions in SwapChainGraphicsPresenter
…that already exists in WinRT 8.1.
…o the new WinRT 8.1 support.
…o SharpDXToolkitSamples.sln as all samples are retargeted to Windows 8.1.
…eState.DeltaX/DeltaY. Make WheelDelta a real delta between updates. Only update mouse position on update instead of GetState() (#464)
…erated files by a previous target
…ult returned from native function (#476).
…auses issues only when Visual Studio 'Rebuild' command is used.
… AccessViolationException on dispose (#477).
…ndows Store Apps. Only for dev time, do not use in production!
… to fix the Toolkit that was using some internals.
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