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… only for methods taking an array of com objects
…e of a field with an IntPtr. Fix code gen for duplicate methods with intptrs.
…rform manual layout instead.
…fields after with a different offset
…t having to deal with fixed references. Easier to maintain
Conflicts: Source/SharpDX/SharpDX.csproj
… bug and might be just a debugger issues...)
…teRootSignature. Move code SetEventOnCompletion to Fence. Add commandQueue.ExecuteCommandList taking a single command list
Conflicts: SharpDX.sln Source/Mapping.Direct3D1x.xml Source/Mapping.xml Source/SharpDX.DXGI/ModeDescription.cs Source/SharpDX.Direct3D11/BufferDescription.cs Source/SharpDX.Direct3D11/Mapping.xml Source/SharpDX/Mapping-core.xml Source/SharpDX/SharpDX.csproj Source/Tools/SharpGen/CodeGenApp.cs Source/Tools/SharpGen/Config/MappingRule.cs Source/Tools/SharpGen/Generator/InterfaceTransform.cs Source/Tools/SharpGen/Generator/StructTransform.cs Source/Tools/SharpGen/Model/CppElement.Extensions.cs Source/Tools/SharpGen/Model/CsBase.cs Source/Tools/SharpGen/Model/CsEnum.cs Source/Tools/SharpGen/Model/CsMethod.cs Source/Tools/SharpGen/Model/CsParameter.cs Source/Tools/SharpGen/Model/CsStruct.cs Source/Tools/SharpGen/Model/CsTypeBase.cs Source/Tools/SharpGen/SharpGen.csproj Source/Tools/SharpGen/Templates/Structures.tt
…nges are: - Move to .NET 4.5 - Use PCL whenever possible. - By default include all DX11/DX11.1/DX11.2. - Remove almost all #if/#else related to DX11/DX11.1/DX11.2. - Freeze generated code for Direct3D9/Direct3D10/DirectSound/DirectInput (They are no longer generated automatically from C++ as we are not going to update them in the future). - Add new defines STORE_APP, DESKTOP_APP
…id passing a Viewport while it is expecting a ViewportF (with floats)
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