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How To Upload To Steam And Itch Using Command Line Tools
A modern C++ MIDI 1 / MIDI 2 real-time & file I/O library. Supports Windows, macOS, Linux and WebMIDI.
A Windows/Linux tool to load/save MIDI instrument settings via MIDI SYSEX
A Wildfire Detection System that integrates machine learning models with satellite imagery, camera feeds, and weather data to predict and detect wildfires effectively.
A Camera addon for Godot 4. Inspired by Cinemachine.
Emulate the PSX reverb sound in your music software.
Shaders bringing 5th-gen console aesthetics to Godot 4.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
a compilation of commercially usable game ready retro style 3d graphic assets
The original sources of MS-DOS 1.25, 2.0, and 4.0 for reference purposes
C# model definition for a hidden Markov model using Infer.NET. This code makes it easy to run approximate Bayesian inference over both the model parameters and states of a hidden Markov model.
Godot Engine – Multi-platform 2D and 3D game engine
Map Akaifire to your favourite DAW, will write on the OLED, creates a virtual midi device for your Sequencer of choice.
Testing and developing of LevelBlock Godot addon
Advanced trail/ribbon plugin for the Godot Engine
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
Simplified Flight Simulation library (addon) for Godot Engine
Smoothed z-score algo (very robust thresholding algorithm)
BodbDearg / PlayStation1Vsts
Forked from iPlug2/iPlug2A fork of the iPlug2 Framework (https://github.com/iplug2/iplug2) to host 2 VST instruments: a PlayStation 1 SPU instrument (ADPCM based sampler) and a PlayStation 1 SPU reverb module.
Define the Bevy UI tree with `eml!`, style it using a very-css-like `ess` syntax and relate data data with `bind!` and `connect!`
This contains all the Airwindows audio open source code
Hardware registers for 8-bit retro computers like C64, MEGA65 etc.