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Lv2Effect.h
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58 lines (48 loc) · 1.62 KB
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/*
* Lv2Effect.h - implementation of LV2 effect
*
* Copyright (c) 2018-2019 Johannes Lorenz <j.git$$$lorenz-ho.me, $$$=@>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef LV2_EFFECT_H
#define LV2_EFFECT_H
#include <QString>
#include "Effect.h"
#include "Lv2FxControls.h"
class Lv2Effect : public Effect
{
Q_OBJECT
public:
/*
initialization
*/
Lv2Effect(Model* parent, const Descriptor::SubPluginFeatures::Key* _key);
~Lv2Effect() override;
//! Must be checked after ctor or reload
bool isValid() const { return m_controls.isValid(); }
bool processAudioBuffer( sampleFrame* buf, const fpp_t frames ) override;
EffectControls* controls() override { return &m_controls; }
Lv2FxControls* lv2Controls() { return &m_controls; }
const Lv2FxControls* lv2Controls() const { return &m_controls; }
private:
Lv2FxControls m_controls;
friend class Lv2FxControls;
};
#endif // LMMS_HAVE_LV2