My version of the roguelike project from 'Hands on Rust' by Herber Wolverson.
I've thoroughly enjoyed video games since as early as I can remember and I've had a fascination with how they're designed and implemented since I was in elementary school. This project is meant to be a stepping stone into my hobby of game development. It seemed reasonable to start with Wolverson's textbook as I'm a huge fan of the roguelike genre and I had already worked through Will Crichton's cognitive engineering variant of the 'The Rust Programming Language' a year prior to starting this project.
I plan on treating this repository as a playground for tinkering and experimentation as I learn more about the various disciplines of game development such as artwork, music, level design, etc.
- Refactor code structure to adhere to perferred best practices
- Serialize ECS for game saves
- Implement particle effects
- Attempt pixel art for assets
- Attempt simple music loop
- Attempt implementing controller support