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Redesign of the Controller Rack #2944
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16203e1
Redesign of the Controller Rack
BaraMGB f8ea0cc
makes the controller title bar themable in styles.css
BaraMGB e79196f
change width when scroll bar is needed
BaraMGB ff124c2
minor style corretions
BaraMGB 9ba7cd7
change window width if scrollbar is needed/minor style corrections
BaraMGB 8ccf0f7
minor corrections
BaraMGB 5eb3b63
change order of member variables to avoiding compiler warnings
BaraMGB ff7cd24
change identify method for peakcontroller dialog for avoiding subwindow
BaraMGB c7dbd45
detect collapse for resize window if scrollbar is not needed anymore
BaraMGB b853dc3
Adds drop feature to controller
BaraMGB 82da86b
change some Headers
BaraMGB 187406e
rebase to master
BaraMGB aa88b07
correct artwork files
BaraMGB 2aa980d
add controller type to title bar
BaraMGB b152520
pull master
BaraMGB 8c98234
Merge branch 'master' of https://github.com/LMMS/lmms into controller…
BaraMGB a93c61a
remove the <controls> button in the effect chain for peak controllers
BaraMGB 50c6cce
Controls button in EffectRack now shows/hides ControllerRack
BaraMGB 437facd
add <collapse/expand all> in context menu
BaraMGB 286414e
add <move up/down controller> in the context menu
BaraMGB 210d7f2
merge master
BaraMGB 40c557d
clean up ControllerRackView.*
BaraMGB 1f8b0e2
clean up ControllerView.*
BaraMGB f5ef8a3
fix: Controller position after reload project is wrong
BaraMGB 5dd58d6
merge master
BaraMGB 7427142
merge master part2
BaraMGB cf6c7a8
ensure qt5.4 compatibility for windows builds
BaraMGB d325dd2
improve the collapsing
BaraMGB 3ea3da8
saves the collapsing state with the project / clean up code
BaraMGB 1252142
clean up code
BaraMGB 66ad5b5
fix crash during load an old project
BaraMGB b863932
suggested changes from code review by PhysSong
BaraMGB afafa21
move SubWindow logic from EffectView to EffectControllerDialog
BaraMGB 9e67b38
export ControllerRackView class
BaraMGB 63a14a4
clean up #includes in PeakControllerDialog.cpp
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I had to remove the Q_OBJECT macro from PeakControllerEffectDialog otherwise I get a linker error. Actually the Q_OBJECT macro isn't needed because there is no Signal/Slot stuff in this class. and everything works fine. But eventually someone can look into this.