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@curlymorphic
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The LFO controller was playing at incorrect frequencies when their were multiple connections.

This was caused by the buffer counters not being correctly set.

m_bufferLastUpdated is now correctly set to the current frame upon updating
the buffer.

fixes #3064

@Umcaruje
Can you test this for me please, as you confirmed you could reproduce the bug in the original report

m_bufferLastUpdated is now correctly set to the current frame upon updating
the buffer.
@karmux
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karmux commented May 7, 2017

@curlymorphic good find! I tested this and I can confirm that in this PR #3064 is fixed 👍

@zonkmachine
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Great! #3064 and also another bug report in the forums is fixed here. 👍

@ivhacks
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ivhacks commented May 7, 2017

Seems to work!

Windows build for anyone who is interested
https://drive.google.com/open?id=0B8dZ3IVOKKA6SWRWMXlwdXRVaXM

@tresf tresf merged commit ff4ffd1 into LMMS:stable-1.2 May 7, 2017
@Umcaruje
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Umcaruje commented May 7, 2017

👍

@curlymorphic curlymorphic deleted the lfo branch May 8, 2017 01:06
sdasda7777 pushed a commit to sdasda7777/lmms that referenced this pull request Jun 28, 2022
LFO controller now has correct frequency with multiple connections.
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LFO speed multiplied by number of connections

6 participants