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Marco-Puig/README.md

Hi, I'm Marco Puig πŸ‘‹

  • I am a passionate solo indie developer and a recent graduate from FAU for Class of 2025 - Go Owls! πŸ¦‰
  • In my free time, you'll find me creating games, developing web apps, and working on VR experiences.

Skills πŸ”§

  • Game Development: Unity, Unreal Engine, Godot, MonoGame, FNA/XNA, LibGDX, Raylib
  • Programming Languages: C#, Java, Python, GDScript, C/C++, Swift, Dart, HTML5, CSS, JavaScript, Node.js, React

Favorite Projects πŸ–₯

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  1. Tetra Tetra Public

    An Immersive 3D Puzzle Arcade Game! Functional for Windows, Linux, and Mobile (IOS/Android)

    ShaderLab 1

  2. ChiselEngine ChiselEngine Public

    Chisel Engine is a game engine built on OpenXR and OpenGL, designed for developing immersive VR applications.

    C++ 1

  3. opennote opennote Public

    A Modern Flipnote Successor. An open source website that allows users to create, save, and upload drawings and animations!

    JavaScript

  4. JetTurbo JetTurbo Public

    JetTurbo is a 3D Toon Hoverboard Racing Game! Made using Blender, Unity, and written in C#! Demo on Steam!

    C# 5 2

  5. FloatEngine FloatEngine Public

    A 2.5D Lightweight Game Engine. Supports Vulkan, OpenGL, Metal, and DirectX11. Developed in XNA/FNA using C#

    C# 2

  6. CourseRank CourseRank Public

    Forked from thenameisCharlie/CourseRank

    Rate, Share, and View Courses

    JavaScript