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Ormu:
- it doesn't run in real time, I think it's a little bit faster. So if you use a stopwatch, you will get different result. At least part of this issue is due to using 1024 to define "millisecond" instead of 1000 (It's related to an oldschool code optimization trick)
- if you enter a completed level and beam out again, the counter is increased by the entire time ever spent on that level, i.e.
-- play the level for the first time, spend 30 minutes, beam out
-- the total counter is increased by 30 minutes
-- enter that level again, spend 5 minutes, beam out
-- the total counter is increased by 35 minutes
-- you spent 35 minutes total on the level, but the counter was increased by 65 minutes.
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