Initial check-in of Neon Shooter Sample#12
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tomspilman merged 2 commits intoMonoGame:developfrom Apr 28, 2014
SimonDarksideJ:NeonShooter_Sample_develop
Merged
Initial check-in of Neon Shooter Sample#12tomspilman merged 2 commits intoMonoGame:developfrom SimonDarksideJ:NeonShooter_Sample_develop
tomspilman merged 2 commits intoMonoGame:developfrom
SimonDarksideJ:NeonShooter_Sample_develop
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SimonDarksideJ
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Apr 27, 2014
- Only implemented on GL platform currently (templates exist for other platforms but have not been configured)
- Currently not working, used to function but isn't working with 3.2 Build
* Only implemented on GL platform currently (templates exist for other platforms but have not been configured) * Currently not working, used to function but isn't working with 3.2 Build
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Thanks! |
Member
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This is conflicted after I merged your other PR. Can you fix it please? |
Contributor
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Just a quick thought. Any chance the Readme.md can include a link to a a screen shot of the sample running on one of the platforms. Just so people downloading the sample get a rough idea of what the sample looks like while running? |
Contributor
Author
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That sounds like a great idea Dom, would also improve the quality view of each sample. |
… into NeonShooter_Sample_develop Conflicts: ContentBuilder/ContentBuilder.csproj Samples-Content.sln Samples-WindowsGL.sln Updated post pre-merge of the space war sample for the .sln and .csproj files Also validated and updated NuGet package dependancies
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Right @tomspilman I've updated the branch with the updated develop branch post the spacewar merge. |
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Apr 28, 2014
Initial check-in of Neon Shooter Sample
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