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NikitaKonkov/README.md

Welcome to My GitHub Profile!

About Me

I'm Nikita Konkov, a developer who loves to work with old game consoles and writing code in various programming languages.

Interests

  • 🔭 Science
  • ⚡ Web Development
  • 🌱 Backend Development
  • 🖥 Low-Level Development

Most used languages

Top Langs

MIT License Copyright (c) 2025 Nikita's Permission is hereby granted, free of charge etc.

Top Langs

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  1. FLOPPY_OS_X86_32BIT FLOPPY_OS_X86_32BIT Public

    Development of a simple OS using x86 Assembly and can be executed as a Virtual Floppy Disk.

    Assembly

  2. ASCIILATOR ASCIILATOR Public

    A blazing-fast, experimental ASCII game engine from inside a Windows CMD. Render 3D wireframes and dynamic visuals directly in to your console using only ANSI escape codes and pure C.

    C 2

  3. SDL_VULKAN_3D_ENGINE_CPP SDL_VULKAN_3D_ENGINE_CPP Public

    Development of a Game Engine which uses modern API features like Vulkan and SDL3

    C++

  4. SHADER_MANAGER_C_CPP SHADER_MANAGER_C_CPP Public

    simple shadere manager and viewer using SDL2 and shadertoy as well legacy shaders

    C

  5. CMD_CUDA_3D_ENGINE CMD_CUDA_3D_ENGINE Public

    A 3D ASCII-art rendering engine that uses CUDA for GPU-accelerated computation and renders textured 3D cubes directly to the Windows Command Prompt using ANSI escape sequences.

    Cuda

  6. FIBONACCI_GMP_OMP_C FIBONACCI_GMP_OMP_C Public

    A blazing-fast, accurate Fibonacci number calculator using the GMP (GNU Multiple Precision Arithmetic) library for arbitrary-precision integer math with optional OpenMP parallelization*.

    C 21