|
I'm Nikita Konkov, a developer who loves to work with old game consoles and writing code in various programming languages.
|
Pinned Loading
-
FLOPPY_OS_X86_32BIT
FLOPPY_OS_X86_32BIT PublicDevelopment of a simple OS using x86 Assembly and can be executed as a Virtual Floppy Disk.
Assembly
-
ASCIILATOR
ASCIILATOR PublicA blazing-fast, experimental ASCII game engine from inside a Windows CMD. Render 3D wireframes and dynamic visuals directly in to your console using only ANSI escape codes and pure C.
C 2
-
SDL_VULKAN_3D_ENGINE_CPP
SDL_VULKAN_3D_ENGINE_CPP PublicDevelopment of a Game Engine which uses modern API features like Vulkan and SDL3
C++
-
SHADER_MANAGER_C_CPP
SHADER_MANAGER_C_CPP Publicsimple shadere manager and viewer using SDL2 and shadertoy as well legacy shaders
C
-
CMD_CUDA_3D_ENGINE
CMD_CUDA_3D_ENGINE PublicA 3D ASCII-art rendering engine that uses CUDA for GPU-accelerated computation and renders textured 3D cubes directly to the Windows Command Prompt using ANSI escape sequences.
Cuda
-
FIBONACCI_GMP_OMP_C
FIBONACCI_GMP_OMP_C PublicA blazing-fast, accurate Fibonacci number calculator using the GMP (GNU Multiple Precision Arithmetic) library for arbitrary-precision integer math with optional OpenMP parallelization*.
C 21
If the problem persists, check the GitHub status page or contact support.
