Editing mesh normals is a common approach to adjust the model's shading and is useful for various visual tricks. http://wiki.polycount.com/wiki/Foliage#Vertex_Normals
https://us.v-cdn.net/5021068/uploads/editor/po/l7sdewuycxv7.jpg
Currently the exporter writes default vertex normals but not the "split normals" as they are called in Blender. The FBX and GLTF exporters support this and can be explored to find out the method they used.
Editing mesh normals is a common approach to adjust the model's shading and is useful for various visual tricks. http://wiki.polycount.com/wiki/Foliage#Vertex_Normals
https://us.v-cdn.net/5021068/uploads/editor/po/l7sdewuycxv7.jpg
Currently the exporter writes default vertex normals but not the "split normals" as they are called in Blender. The FBX and GLTF exporters support this and can be explored to find out the method they used.