[v1.1.5] - 2025-09-06
This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind)
Built using Godot 4.4.1
Added
- Project palettes have been implemented, with undo/redo support! #1335
- Implemented loading Krita (
.kra
) files with animation support. Only projects using RGBA with 8-bit color depth are supported at the moment. - Loading animations from Photoshop (
.psd
) files is now possible. - Loading palettes from Aseprite (
.ase
/.aseprite
) files is now possible. - Implemented loading Piskel (
.piskel
) files with animation support. - Added a zoom parameter to the offset shader. #1330
- The currently selected frame & layer are now remembered inside
.pxo
files. - Added an option to transform content in Modify selection. #1309
- Relative paths are now supported in the CLI. #1326
Changed
- Bumped extensions API version to 7.
- When clicking on the remove layer button, now all selected layers get removed. This is consistent with how frames get deleted, and is what users would expect.
- During animation playback on frames of a tag, if the user changes to a frame of a different tag, then the frames of that tag are being played. #1311
- Using the move tool on a tilemap layer while draw tiles mode is active now clears the selection, if there is any. #1340
- Current frame & layer are used as default values when importing an image as a new frame, new layer or to replace a cel.
Fixed
- The bucket tool's flood fill has been further optimized. #1306
- Creating rectangular selections now snap to the grid correctly, if snapping is enabled. #1338
- Pasted selections now get snapped to grid. #1340
- Pasting a selection on a tilemap layer while draw tiles mode is active now updates the tileset. #1340
- Backups no longer appear in the recent project list. #1341
- The names of the projects are no longer being translated in tabs. #1334
- Fixed the drop shadow dialog not having a selected option by default for the affect option button.