Skip to content

Prince-GameDev/2D-Game-Dev

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 

Repository files navigation

Here's a step-by-step roadmap to mastering 2D game development with C#, covering every detail essential for learning and interview preparation:


📌 Phase 1: Core C# Mastery

Before diving into game development, you need to be fluent in C#.

1️⃣ C# Fundamentals

  • Variables, Data Types, and Operators
  • Control Flow (if-else, switch-case)
  • Loops (for, while, foreach)
  • Methods & Functions

2️⃣ Object-Oriented Programming (OOP)

  • Classes & Objects
  • Encapsulation, Abstraction, Inheritance, Polymorphism
  • Static vs Instance Members
  • Interfaces & Abstract Classes
  • Delegates, Events, and Lambda Expressions

3️⃣ Advanced C# Concepts

  • Exception Handling
  • File I/O (Reading & Writing Files)
  • LINQ (Language Integrated Query)
  • Collections (List, Dictionary, Queue, Stack)
  • Multithreading & Async Programming

📌 Phase 2: Understanding Game Development Fundamentals

Before jumping into Unity or any framework, understand game development principles.

4️⃣ Math & Physics for Games

  • Vectors & Coordinate System
  • Trigonometry (Sin, Cos, Tan for movement & rotation)
  • Matrices & Transformations
  • Physics (Gravity, Friction, Collisions)
  • AABB (Axis-Aligned Bounding Box) & Circle Collision Detection

5️⃣ Game Design Basics

  • Game Loops
  • FPS (Frames per Second) & Delta Time
  • Entity-Component-System (ECS)
  • Game Object Lifecycle

📌 Phase 3: Mastering Unity Engine (Main Game Dev Tool)

Start using Unity, the most popular 2D/3D game engine with C#.

6️⃣ Unity Basics

  • Unity Interface & Components
  • GameObjects & Transforms
  • Scenes & Prefabs
  • Unity Scripting Basics (MonoBehaviour, Start, Update)

7️⃣ Physics & Collisions

  • Rigidbody & Colliders (BoxCollider2D, CircleCollider2D, PolygonCollider2D)
  • Collision Handling & Triggers
  • Raycasting

8️⃣ Input Handling

  • Keyboard & Mouse Input (Input.GetKey, Input.GetMouseButton)
  • Touch & Mobile Input
  • Controller Support

9️⃣ Game UI & Audio

  • UI System (Canvas, Buttons, Text, Images)
  • UI Animations
  • Audio Sources & Sound Effects

🔟 Animations & Effects

  • Sprite Animations (Animator, Animation Controller)
  • Particle Systems
  • Post-Processing Effects

📌 Phase 4: Advanced Unity Development

Time to level up with advanced game dev concepts.

1️⃣1️⃣ Data Persistence & Save System

  • PlayerPrefs (Basic)
  • JSON & Binary Serialization
  • SQLite & Local Databases

1️⃣2️⃣ AI in 2D Games

  • State Machines for AI Behavior
  • Pathfinding (A* Algorithm)
  • Steering Behaviors

1️⃣3️⃣ Performance Optimization

  • Object Pooling
  • Memory Management & Garbage Collection
  • Profiling & Debugging in Unity

1️⃣4️⃣ Multiplayer & Networking

  • Basics of Networking in Unity
  • Photon & Mirror for Multiplayer
  • Syncing Game States

📌 Phase 5: Creating a 2D Game Portfolio

  • Clone popular 2D games (Flappy Bird, Mario, Angry Birds, etc.)
  • Create at least 2 original games
  • Publish games on Itch.io, Steam, or Google Play Store
  • Push projects to GitHub for visibility

📌 Phase 6: Interview Preparation

Now, prepare for interviews in gaming companies.

1️⃣5️⃣ Common C# Interview Questions

  • OOP Concepts & SOLID Principles
  • Memory Management & Garbage Collection
  • Multithreading & Async/Await
  • Design Patterns (Singleton, Factory, Observer)

1️⃣6️⃣ Unity-Specific Questions

  • Difference between FixedUpdate() & Update()
  • Rigidbody vs Transform Movement
  • Optimizing Game Performance in Unity
  • How Unity’s Event System Works

1️⃣7️⃣ Data Structures & Algorithms (DSA)

  • Arrays, Lists, Stacks, Queues
  • Trees, Graphs, HashMaps
  • Sorting & Searching Algorithms

1️⃣8️⃣ System Design for Games

  • Game Architecture
  • ECS (Entity-Component-System)
  • MVC (Model-View-Controller) in Games

📌 Final Boss Stage: Becoming a GOD in 2D Game Dev

  • Build a 2D game engine from scratch (optional but next level)
  • Experiment with Procedural Generation
  • Learn Shader Programming (HLSL)
  • Contribute to open-source game projects
  • Participate in Game Jams (Ludum Dare, Global Game Jam, etc.)

🎯 Ultimate Goal: Get Hired or Build Your Own Game Studio

By following this roadmap step by step, you'll not only master 2D game dev with C#, but you'll also be interview-ready for top gaming companies.

Do you want resource links, project ideas, or specific interview questions next? 🚀

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published