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hollasch
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Instead of reordering the vector of scene objects passed to the
bvh_node constructor, it now creates a local copy instead. For some
reason, this is actually slightly faster.

Resolves #701

Instead of reordering the vector of scene objects passed to the
`bvh_node` constructor, it now creates a local copy instead. For some
reason, this is actually slightly faster.

Resolves #701
@hollasch hollasch added this to the v3.2.1 milestone Sep 12, 2020
@hollasch hollasch requested a review from a team September 12, 2020 03:30
@hollasch hollasch self-assigned this Sep 12, 2020
@trevordblack
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Neat. Ship it.

@hollasch hollasch merged commit d7e3745 into dev-patch Sep 27, 2020
@hollasch hollasch deleted the no-modify-objects-list branch September 27, 2020 05:57
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2 participants