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Add 4 Channel Shuffle Intrinsics #1404
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771829d
Add 4 channel float shuffling.
JimBobSquarePants f659bc3
Add 4 channel byte shuffling
JimBobSquarePants 5625b4b
Don't use static spans for now.
JimBobSquarePants 79a7e8f
Add optimized fallback for existing shuffles.
JimBobSquarePants deb1800
Unroll loops
JimBobSquarePants 299ea10
Fix coverage
JimBobSquarePants ab11f4e
Implement new optimized 4 channel shuffle methods.
JimBobSquarePants aba5d63
Update based on feedback
JimBobSquarePants dabc237
Fix benchmarks, cleanup.
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Add 4 channel byte shuffling
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68 changes: 68 additions & 0 deletions
68
tests/ImageSharp.Benchmarks/Color/Bulk/ShuffleByte4Channel.cs
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,68 @@ | ||
| // Copyright (c) Six Labors. | ||
| // Licensed under the Apache License, Version 2.0. | ||
|
|
||
| using System; | ||
| using BenchmarkDotNet.Attributes; | ||
|
|
||
| namespace SixLabors.ImageSharp.Benchmarks.ColorSpaces.Bulk | ||
| { | ||
| [Config(typeof(Config.HwIntrinsics_SSE_AVX))] | ||
| public class ShuffleByte4Channel | ||
| { | ||
| private byte[] source; | ||
| private byte[] destination; | ||
|
|
||
| [GlobalSetup] | ||
| public void Setup() | ||
| { | ||
| this.source = new byte[this.Count]; | ||
| new Random(this.Count).NextBytes(this.source); | ||
| this.destination = new byte[this.Count]; | ||
| } | ||
|
|
||
| [Params(128, 256, 512, 1024, 2048)] | ||
| public int Count { get; set; } | ||
|
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||
| [Benchmark] | ||
| public void Shuffle4Channel() | ||
| { | ||
| SimdUtils.Shuffle4Channel(this.source, this.destination, SimdUtils.Shuffle.WXYZ); | ||
| } | ||
| } | ||
|
|
||
| // 2020-10-26 | ||
| // ########## | ||
| // | ||
| // BenchmarkDotNet=v0.12.1, OS=Windows 10.0.19041.572 (2004/?/20H1) | ||
| // Intel Core i7-8650U CPU 1.90GHz(Kaby Lake R), 1 CPU, 8 logical and 4 physical cores | ||
| // .NET Core SDK = 5.0.100-rc.2.20479.15 | ||
| // | ||
| // [Host] : .NET Core 3.1.9 (CoreCLR 4.700.20.47201, CoreFX 4.700.20.47203), X64 RyuJIT | ||
| // AVX : .NET Core 3.1.9 (CoreCLR 4.700.20.47201, CoreFX 4.700.20.47203), X64 RyuJIT | ||
| // No HwIntrinsics : .NET Core 3.1.9 (CoreCLR 4.700.20.47201, CoreFX 4.700.20.47203), X64 RyuJIT | ||
| // SSE : .NET Core 3.1.9 (CoreCLR 4.700.20.47201, CoreFX 4.700.20.47203), X64 RyuJIT | ||
| // | ||
| // Runtime=.NET Core 3.1 | ||
| // | ||
| // | Method | Job | EnvironmentVariables | Count | Mean | Error | StdDev | Ratio | RatioSD | Gen 0 | Gen 1 | Gen 2 | Allocated | | ||
| // |---------------- |---------------- |-------------------------------------------------- |------ |----------:|----------:|----------:|------:|--------:|-------:|------:|------:|----------:| | ||
| // | Shuffle4Channel | AVX | Empty | 128 | 33.57 ns | 0.694 ns | 1.268 ns | 1.00 | 0.00 | 0.0134 | - | - | 56 B | | ||
| // | Shuffle4Channel | No HwIntrinsics | COMPlus_EnableHWIntrinsic=0,COMPlus_FeatureSIMD=0 | 128 | 63.97 ns | 0.940 ns | 1.045 ns | 1.94 | 0.10 | - | - | - | - | | ||
| // | Shuffle4Channel | SSE | COMPlus_EnableAVX=0 | 128 | 27.23 ns | 0.338 ns | 0.300 ns | 0.84 | 0.04 | 0.0095 | - | - | 40 B | | ||
| // | | | | | | | | | | | | | | | ||
| // | Shuffle4Channel | AVX | Empty | 256 | 34.57 ns | 0.295 ns | 0.276 ns | 1.00 | 0.00 | 0.0134 | - | - | 56 B | | ||
| // | Shuffle4Channel | No HwIntrinsics | COMPlus_EnableHWIntrinsic=0,COMPlus_FeatureSIMD=0 | 256 | 124.62 ns | 0.257 ns | 0.228 ns | 3.60 | 0.03 | - | - | - | - | | ||
| // | Shuffle4Channel | SSE | COMPlus_EnableAVX=0 | 256 | 32.22 ns | 0.106 ns | 0.099 ns | 0.93 | 0.01 | 0.0095 | - | - | 40 B | | ||
| // | | | | | | | | | | | | | | | ||
| // | Shuffle4Channel | AVX | Empty | 512 | 40.41 ns | 0.826 ns | 0.848 ns | 1.00 | 0.00 | 0.0134 | - | - | 56 B | | ||
| // | Shuffle4Channel | No HwIntrinsics | COMPlus_EnableHWIntrinsic=0,COMPlus_FeatureSIMD=0 | 512 | 251.65 ns | 0.440 ns | 0.412 ns | 6.23 | 0.13 | - | - | - | - | | ||
| // | Shuffle4Channel | SSE | COMPlus_EnableAVX=0 | 512 | 41.54 ns | 0.128 ns | 0.114 ns | 1.03 | 0.02 | 0.0095 | - | - | 40 B | | ||
| // | | | | | | | | | | | | | | | ||
| // | Shuffle4Channel | AVX | Empty | 1024 | 51.54 ns | 0.156 ns | 0.121 ns | 1.00 | 0.00 | 0.0134 | - | - | 56 B | | ||
| // | Shuffle4Channel | No HwIntrinsics | COMPlus_EnableHWIntrinsic=0,COMPlus_FeatureSIMD=0 | 1024 | 493.66 ns | 1.316 ns | 1.231 ns | 9.58 | 0.04 | - | - | - | - | | ||
| // | Shuffle4Channel | SSE | COMPlus_EnableAVX=0 | 1024 | 61.45 ns | 0.216 ns | 0.181 ns | 1.19 | 0.00 | 0.0095 | - | - | 40 B | | ||
| // | | | | | | | | | | | | | | | ||
| // | Shuffle4Channel | AVX | Empty | 2048 | 76.85 ns | 0.176 ns | 0.138 ns | 1.00 | 0.00 | 0.0134 | - | - | 56 B | | ||
| // | Shuffle4Channel | No HwIntrinsics | COMPlus_EnableHWIntrinsic=0,COMPlus_FeatureSIMD=0 | 2048 | 985.64 ns | 11.396 ns | 10.103 ns | 12.84 | 0.15 | - | - | - | - | | ||
| // | Shuffle4Channel | SSE | COMPlus_EnableAVX=0 | 2048 | 106.13 ns | 0.335 ns | 0.297 ns | 1.38 | 0.01 | 0.0095 | - | - | 40 B | | ||
| } |
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The non-SIMD shuffling has optimized implementations in
PixelConverter, although I'm unsure what runtimes support those optimizations.Uh oh!
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Yeah, I saw that but there's a limited set of shuffles (Though we could maybe T4 template it?). With this API we could potentially expose the ability to use any shuffle combination. for example
XXXX. We can still use the optimizations in the explicit pixel converters though.There was a problem hiding this comment.
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Really depends on where do we want to get in the end, and how the overall pipelines would look like. (See my main comment.)
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If we want to avoid regression on non-x86 and/or non 3.1+, I think we have 2 options now:
PixelOperationsmethod:switchstatement toShuffleRemainder4Channelto handle well-known cases forcontrolwith the code inPixelConverter.What is the best depends on the plans to handle the 4->3 and the 3->4 cases, so we have consistency in the resulting code. See #1404 (comment)
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2 is probably better
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Actually there is one other option, you probably meant this:
3. T4 multiple variants of Shuffle4Channel, so we can avoid the switch-branch, but it quite a lot of work, unsure if the perf gains will justify it.
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There you go.... I haven't wired them up yet but I've optimized our existing shuffles so there's no slowdown on older NET Core.
About 4x faster than they were previously.