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Installation guid
Mahan Khalili edited this page May 22, 2025
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Note
This guide is written for version 1.1.0 and may not be accurate for other versions; for installing other versions, check the reversions.
To start using SLib, follow these steps:
We strongly recommend installing from GitHub so you can have the most up-to-date version, but you can also do so from the Godot Asset Library:
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Get SLib Plugin: Download
SLib.Plugin.1.1.0-S.zipfrom releases. download latest now! (direct link) -
Import Plugin: Open your project, go to
AssetLibtab, click onImport...and import zip file. -
Activate Plugin: Go to
Project > Project Settings > Pluginsand setSLibstatus to enable. - Remove Plugin Zip: Now you can remove zip file.
- Open Asset Library: If you haven't opened your project, open it and go to AssetLib from the top of the page.
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Download SLib: Search for
SLibin the search section and download it. -
Install SLib: Select the
Install...option, in the window that opens, click the right arrow to select the files to install, then selectaddons/SLibfolder and files in this folder, deselect other and click Install. -
Activate Plugin: Go to
Project > Project Settings > Pluginsand setSLibstatus to enable.
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Reload Project: To apply changes use
Project > Reload Current Project. -
Check Plugin: Go to
Project > Project Settings > General, Turn onAdvanced Settingsand searchSLib/, if you have settings inSLib/plugin installed. (If you haven'tSLib/run your project withF6and try again) - Check Script: Open a GDScript file and paste this code in the file and wait a few moments, if you do not receive an error, the installation is complete, and you can erase the code:
func _ready():
SLib.merge_unique([2],[3])Congratulations, now you can use all the features of SLib!
Tip
Wiki was updated to 1.1.0! 🚀
