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Installation guid

Mahan Khalili edited this page May 22, 2025 · 14 revisions

Note

This guide is written for version 1.1.0 and may not be accurate for other versions; for installing other versions, check the reversions.

To start using SLib, follow these steps:

Step1: Install SLib Plugin

We strongly recommend installing from GitHub so you can have the most up-to-date version, but you can also do so from the Godot Asset Library:

From GitHub

  1. Get SLib Plugin: Download SLib.Plugin.1.1.0-S.zip from releases. download latest now! (direct link)
  2. Import Plugin: Open your project, go to AssetLib tab, click on Import... and import zip file.
  3. Activate Plugin: Go to Project > Project Settings > Plugins and set SLib status to enable.
  4. Remove Plugin Zip: Now you can remove zip file.

From Asset Library

  1. Open Asset Library: If you haven't opened your project, open it and go to AssetLib from the top of the page.
  2. Download SLib: Search for SLib in the search section and download it.
  3. Install SLib: Select the Install... option, in the window that opens, click the right arrow to select the files to install, then select addons/SLib folder and files in this folder, deselect other and click Install.
  4. Activate Plugin: Go to Project > Project Settings > Plugins and set SLib status to enable.

Step3: Finishing Installation

  1. Reload Project: To apply changes use Project > Reload Current Project.
  2. Check Plugin: Go to Project > Project Settings > General, Turn on Advanced Settings and search SLib/, if you have settings in SLib/ plugin installed. (If you haven't SLib/ run your project with F6 and try again)
  3. Check Script: Open a GDScript file and paste this code in the file and wait a few moments, if you do not receive an error, the installation is complete, and you can erase the code:
func _ready():
    SLib.merge_unique([2],[3])

Finish

Congratulations, now you can use all the features of SLib!

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