Description
For some reason, creating a building with the desired foundation points it creates inverted buildings:



Version
- Unity: 2019.4.11f
- ProceduralToolkit: Latest commit -- not sure (using package manager)
Steps to reproduce
Just download the project using the package manager, then copy the Samples folder into a folder of the project. Then I created this script:
public class BuildingPlanner : MonoSingleton<BuildingPlanner>
{
public ProceduralFacadeConstructor proceduralFacadeConstructor;
public ProceduralFacadePlanner proceduralFacadePlanner;
public ProceduralRoofConstructor proceduralRoofConstructor;
public ProceduralRoofPlanner proceduralRoofPlanner;
// Start is called before the first frame update
private void Start()
{
}
// Update is called once per frame
private void Update()
{
}
}
Which is a script with a singleton pattern instance implemented with MonoBehaviour.
Then I call this function for generating a building:
private static BuildingGenerator GenerateBuilding(int buildingIndex, BuildingGenerator.Config config, out Transform generatedBuild)
{
var builds = GameObject.Find("Builds");
if (builds == null)
builds = new GameObject("Builds");
var build = new GameObject("Build");
build.transform.parent = builds.transform;
var building = City.Instance.buildings.ElementAt(buildingIndex);
var generator = new BuildingGenerator();
{
generator.SetFacadeConstructor(BuildingPlanner.Instance.proceduralFacadeConstructor);
generator.SetFacadePlanner(BuildingPlanner.Instance.proceduralFacadePlanner);
generator.SetRoofConstructor(BuildingPlanner.Instance.proceduralRoofConstructor);
generator.SetRoofPlanner(BuildingPlanner.Instance.proceduralRoofPlanner);
generatedBuild = generator.Generate(building.Pol.Edges.Select(x => CityGenerator.SConv.ConvertVector(x)).ToList(), config,
build.transform);
}
build.transform.position = City.GetBuildingCenter(building);
return generator;
}
Which generates a building froma json file which contains a dictionary (index and List).
Description
For some reason, creating a building with the desired foundation points it creates inverted buildings:
Version
Steps to reproduce
Just download the project using the package manager, then copy the Samples folder into a folder of the project. Then I created this script:
Which is a script with a singleton pattern instance implemented with MonoBehaviour.
Then I call this function for generating a building:
Which generates a building froma json file which contains a dictionary (index and List).