Currently the search only starts from static fields of classes. We could also start searching from Scene.GetRootGameObjects. This would cover cases where a long running "manager" objects has a **non-static** field that points to zombies.
Currently the search only starts from static fields of classes.
We could also start searching from Scene.GetRootGameObjects.
This would cover cases where a long running "manager" objects has a non-static field that points to zombies.