添加插件:宵禁v2.0 重构适配net6.0并加入禁止召唤怪物逻辑,更新ServerTools v1.1.7(修复手游恶魔之心格子不对,清理速度太慢问题)#214
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Controllerdestiny merged 3 commits intoUnrealMultiple:masterfrom Jun 17, 2024
1242509682:master
Merged
添加插件:宵禁v2.0 重构适配net6.0并加入禁止召唤怪物逻辑,更新ServerTools v1.1.7(修复手游恶魔之心格子不对,清理速度太慢问题)#214Controllerdestiny merged 3 commits intoUnrealMultiple:masterfrom 1242509682:master
Controllerdestiny merged 3 commits intoUnrealMultiple:masterfrom
1242509682:master
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Controllerdestiny
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Jun 16, 2024
ServerTools/Plugin.cs
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| public event Action<EventArgs>? Timer; | ||
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| public static long _timer = 0L; |
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我是不是没看见long _timer++?如果可以的话使用TimerCount字段。
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