fix:修复自动存储的“手持存储模式”#515
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LaoSparrow merged 3 commits intoUnrealMultiple:masterfrom Oct 9, 2024
1242509682:master
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Controllerdestiny
previously requested changes
Oct 6, 2024
Contributor
算先别合了晚上有时间我还得改 |
ACaiCat
approved these changes
Oct 6, 2024
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| if (Timer % Config.ItemTime == 0) | ||
| //自动存物品 | ||
| if (Timer % Config.ItemTime == 0) |
| var armor = plr.TPlayer.armor.Take(10).Where(x => x.netID == item).ToList(); | ||
| var hasArmor = armor.Any(); | ||
| bool hasArmor = armor.Any(); | ||
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| { | ||
| return false; | ||
| } | ||
| if (!tplr.IsLoggedIn || tplr == null) return false; |
LaoSparrow
approved these changes
Oct 7, 2024
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修复自动存储的“手持存储模式”
PR 自查表
更新插件/修复BUG
其他