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10 changes: 10 additions & 0 deletions Plugin.sln
Original file line number Diff line number Diff line change
Expand Up @@ -274,6 +274,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CaiBotLite", "src\CaiBotLit
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NoteWall", "src\NoteWall\NoteWall.csproj", "{4CD02D78-581C-441D-A492-36278A6F9A54}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "QRCoder", "src\QRCoder\QRCoder.csproj", "{4C050A4F-E099-44DC-AC7F-C183AF906D30}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TransferPatch", "src\TransferPatch\TransferPatch.csproj", "{BB76EA59-7A10-4692-8E16-E1FE8AB1A24A}"
EndProject
Global
Expand Down Expand Up @@ -1348,6 +1350,14 @@ Global
{4CD02D78-581C-441D-A492-36278A6F9A54}.Release|Any CPU.Build.0 = Release|Any CPU
{4CD02D78-581C-441D-A492-36278A6F9A54}.Release|x64.ActiveCfg = Release|Any CPU
{4CD02D78-581C-441D-A492-36278A6F9A54}.Release|x64.Build.0 = Release|Any CPU
{4C050A4F-E099-44DC-AC7F-C183AF906D30}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4C050A4F-E099-44DC-AC7F-C183AF906D30}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4C050A4F-E099-44DC-AC7F-C183AF906D30}.Debug|x64.ActiveCfg = Debug|Any CPU
{4C050A4F-E099-44DC-AC7F-C183AF906D30}.Debug|x64.Build.0 = Debug|Any CPU
{4C050A4F-E099-44DC-AC7F-C183AF906D30}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4C050A4F-E099-44DC-AC7F-C183AF906D30}.Release|Any CPU.Build.0 = Release|Any CPU
{4C050A4F-E099-44DC-AC7F-C183AF906D30}.Release|x64.ActiveCfg = Release|Any CPU
{4C050A4F-E099-44DC-AC7F-C183AF906D30}.Release|x64.Build.0 = Release|Any CPU
{BB76EA59-7A10-4692-8E16-E1FE8AB1A24A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BB76EA59-7A10-4692-8E16-E1FE8AB1A24A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BB76EA59-7A10-4692-8E16-E1FE8AB1A24A}.Debug|x64.ActiveCfg = Debug|Any CPU
Expand Down
260 changes: 260 additions & 0 deletions src/QRCoder/QRCoder.cs
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using System;
using System.Collections.Generic;
using Net.Codecrete.QrCodeGenerator;
using Rests;
using Terraria;
using TerrariaApi.Server;
using TShockAPI;
using static Net.Codecrete.QrCodeGenerator.QrCode;
using System.Linq;
using static TShockAPI.GetDataHandlers;

namespace QRCoder;

[ApiVersion(2, 1)]
public class QRCoder : TerrariaPlugin
{
public override string Author => "Jonesn,熙恩,Radix.";
public override string Description => "生成二维码";
public override string Name => "QRCoder";
public override Version Version => new Version(1, 0, 0, 0);

private readonly Dictionary<int, QRPosition> _playerPositions = new Dictionary<int, QRPosition>();

public QRCoder(Main game) : base(game)
{
}

public override void Initialize()
{
Commands.ChatCommands.Add(new Command("qr.add", this.QREncoder, "qr")
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{
HelpText = GetString("生成二维码,用法:/qr <内容> [尺寸(不指定则为自适应)]")
});

Commands.ChatCommands.Add(new Command("qr.add", this.SetQRPosition, "qrpos")
{
HelpText = GetString("设置二维码位置,用法:/qrpos <tl|bl|tr|br>,tl=左上角,bl=左下角,tr=右上角,br=右下角")
});

GetDataHandlers.TileEdit += this.OnTileEdit;

TShock.RestApi.Register(new SecureRestCommand("/tool/qrcoder", this.QRtest, "tool.rest.qrcoder"));
}

protected override void Dispose(bool Disposing)
{
if (Disposing)
{
Commands.ChatCommands.RemoveAll(c => c.CommandDelegate == this.QREncoder);
Commands.ChatCommands.RemoveAll(c => c.CommandDelegate == this.SetQRPosition);
GetDataHandlers.TileEdit -= this.OnTileEdit;
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((List<RestCommand>) typeof(Rest)
.GetField("commands", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)!
.GetValue(TShock.RestApi)!)
.RemoveAll(x => x.Name == "/tool/qrcoder");
}
base.Dispose(Disposing);
}

private void OnTileEdit(object? sender, TileEditEventArgs args)
{
if (args.Handled)
{
return;
}

var tsplayer = TShock.Players[args.Player.Index];
if (tsplayer == null)
{
return;
}

// 检查该玩家是否有待处理的二维码生成请求
if (this._playerPositions.TryGetValue(args.Player.Index, out var position) && position.WaitingForSelection)
{
position.WaitingForSelection = false;
position.X = args.X;
position.Y = args.Y;

tsplayer.SendInfoMessage(GetString($"位置已确认: X={args.X} Y={args.Y}"));

// 提示玩家现在可以使用/qr命令生成二维码了
tsplayer.SendInfoMessage(GetString("位置已设置完成,现在可以使用 /qr <内容> 生成二维码了"));

args.Handled = true;
}
}

private void SetQRPosition(CommandArgs args)
{
var player = args.Player;

if (args.Parameters.Count < 1)
{
player.SendErrorMessage(GetString("用法:/qrpos <tl|bl|tr|br> - tl=左上角,bl=左下角,tr=右上角,br=右下角"));
return;
}

var posType = args.Parameters[0];
if (posType != "tl" && posType != "bl" && posType != "tr" && posType != "br")
{
player.SendErrorMessage(GetString("位置参数无效。请使用:tl(左上角)、bl(左下角)、tr(右上角)、br(右下角)"));
return;
}

if (!this._playerPositions.TryGetValue(player.Index, out var position))
{
position = new QRPosition();
this._playerPositions[player.Index] = position;
}

position.PositionType = posType;
position.WaitingForSelection = true;

player.SendSuccessMessage(GetString($"请点击一个方块来设置二维码的{this.GetPositionName(posType)}位置!"));
}

private string GetPositionName(string posType)
{
return posType switch
{
"tl" => GetString("左上角"),
"bl" => GetString("左下角"),
"tr" => GetString("右上角"),
"br" => GetString("右下角"),
_ => GetString("未知")
};
}

private object QRtest(RestRequestArgs args)
{
return new RestObject();
}

private void QREncoder(CommandArgs args)
{
var player = args.Player;

if (args.Parameters.Count < 1)
{
player.SendErrorMessage(GetString("用法:/qr <内容> [尺寸(不指定则为自适应)]"));
return;
}

var content = string.Join(" ", args.Parameters[0]);
var size = -1;
if (args.Parameters.Count > 1 && int.TryParse(args.Parameters[1], out var parsed))
{
size = parsed;
}

// 检查是否已经设置了位置
if (!this._playerPositions.TryGetValue(player.Index, out var position) ||
position.X == -1 || position.Y == -1)
{
player.SendErrorMessage(GetString("请先使用 /qrpos <tl|bl|tr|br> 设置二维码位置!"));
return;
}

// 如果正在等待玩家选择位置,提示需要先完成位置选择
if (position.WaitingForSelection)
{
player.SendInfoMessage(GetString("请先点击一个方块确认位置,然后再次输入 /qr 命令生成二维码。"));
return;
}

// 生成二维码
this.GenerateQRCode(player, content, position, size);
}

private void GenerateQRCode(TSPlayer player, string content, QRPosition position, int size)
{
var list = QrSegment.MakeSegments(content);
var qrCode = size > 0
? QrCode.EncodeSegments(list, Ecc.Low, size, size, -1, false)
: QrCode.EncodeSegments(list, Ecc.Low, 1, 40, -1, false);

// 根据选择的位置类型计算起始坐标
int startX, startY;

switch (position.PositionType)
{
case "tl": // 左上角
startX = position.X;
startY = position.Y;
break;
case "bl": // 左下角
startX = position.X;
startY = position.Y - qrCode.Size + 1;
break;
case "tr": // 右上角
startX = position.X - qrCode.Size + 1;
startY = position.Y;
break;
case "br": // 右下角
startX = position.X - qrCode.Size + 1;
startY = position.Y - qrCode.Size + 1;
break;
default:
// 默认使用左上角
startX = position.X;
startY = position.Y;
break;
}

player.SendInfoMessage(GetString($"正在 X={startX}, Y={startY} 生成二维码,大小: {qrCode.Size}x{qrCode.Size}"));

// 先绘制边框(围绕二维码)
for (var i = -1; i <= qrCode.Size; i++)
{
for (var j = -1; j <= qrCode.Size; j++)
{
// 如果是边缘格子(边框)
if (i == -1 || i == qrCode.Size || j == -1 || j == qrCode.Size)
{
var tileX = startX + j;
var tileY = startY + i;

Main.tile[tileX, tileY].wall = Terraria.ID.WallID.EchoWall;
TSPlayer.All.SendTileSquareCentered(tileX, tileY, 1);
}
}
}

// 生成二维码本体
for (var i = 0; i < qrCode.Size; i++)
{
for (var j = 0; j < qrCode.Size; j++)
{
var tileX = startX + j;
var tileY = startY + i;

Main.tile[tileX, tileY].wall = Terraria.ID.WallID.DiamondGemspark; // 宝石墙

if (qrCode.GetModule(j, i))
{
Main.tile[tileX, tileY].wallColor(Terraria.ID.PaintID.ShadowPaint); // 暗影漆
}
else
{
Main.tile[tileX, tileY].wallColor(Terraria.ID.PaintID.WhitePaint); // 普通漆
}

WorldGen.paintCoatWall(tileX, tileY, 1, true); // 夜明漆
TSPlayer.All.SendTileSquareCentered(tileX, tileY, 1);
}
}

player.SendSuccessMessage(GetString($"二维码已生成! 内容: {content}"));
}

// 存储玩家选择的二维码位置
private class QRPosition
{
public int X { get; set; } = -1;
public int Y { get; set; } = -1;
public string PositionType { get; set; } = "tl"; // 默认左上角
public bool WaitingForSelection { get; set; } = false;
}
}
11 changes: 11 additions & 0 deletions src/QRCoder/QRCoder.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\..\template.targets" />
<ItemGroup>
<PackageReference Include="Net.Codecrete.QrCodeGenerator" Version="2.0.6" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="$(NuGetPackageRoot)net.codecrete.qrcodegenerator\2.0.6\lib\net6.0\QrCodeGenerator.dll">
<Link>QrCodeGenerator.dll</Link>
</EmbeddedResource>
</ItemGroup>
</Project>
32 changes: 32 additions & 0 deletions src/QRCoder/README.md
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# QRCoder 二维码生成器

- **作者**: Jonesn、熙恩、Radix.
- **出处**: TShock中国官方群
- 通过指令在地图上生成的二维码图案墙。
- 支持自定义位置、尺寸以及对齐方式,推荐尺寸5。
- 二维码由晶莹钻石墙刷白漆,暗影漆以及夜明漆构成,并且为了美观,在边缘有一圈回声墙。

## 指令

| 语法 | 权限 | 说明 |
|------------------------|:-----------:|:-----------------------------:|
| /qr <内容> [尺寸(不指定则为自适应)] | qr.add | 生成二维码 |
| /qrpos <tl\|tr\|bl\|br> | qr.add | 设置二维码的位置对齐方式(左上角、右上角、左下角、右下角) |

## 配置

```json5
暂无
```

## 更新日志

```
暂无
```

## 反馈
- 优先发issued -> 共同维护的插件库:https://github.com/UnrealMultiple/TShockPlugin
- 次优先:TShock官方群:816771079
- 大概率看不到但是也可以:国内社区trhub.cn ,bbstr.net , tr.monika.love

11 changes: 11 additions & 0 deletions src/QRCoder/manifest.json
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{
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"README.en-US": {
"Description": "QR Code Generator"
},
"README.es-ES": {
"Description": "Generador de Códigos QR"
},
"README": {
"Description": "二维码生成器"
}
}
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