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add:QRCoder #911
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34772ca
自动更新子模块 [skip ci]
actions-user 4573b38
Merge branch 'UnrealMultiple:master' into master
THEXN 872cab5
Merge branch 'UnrealMultiple:master' into master
THEXN 0b9fccf
add:QRCoder
THEXN f8a2bd1
自动更新子模块 [skip ci]
actions-user b39e494
Update src/QRCoder/QRCoder.cs
THEXN 45fa63b
Update src/QRCoder/QRCoder.cs
THEXN ce5dc9a
Update src/QRCoder/QRCoder.cs
THEXN 19646c7
Update src/QRCoder/QRCoder.cs
THEXN 777c7d5
Update src/QRCoder/QRCoder.cs
THEXN 0386c6a
Merge branch 'master' into master
THEXN ebbeb0b
fix(QRCoder): 内嵌库路径错误
ACaiCat 65de771
fix(QRCoder): 修正内嵌库net版本路径
ACaiCat c7cd986
Update src/QRCoder/manifest.json
THEXN 2f67437
fix:加载内嵌的依赖
THEXN 55e8af5
Merge branch 'UnrealMultiple:master' into master
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,260 @@ | ||
| using System; | ||
| using System.Collections.Generic; | ||
| using Net.Codecrete.QrCodeGenerator; | ||
| using Rests; | ||
| using Terraria; | ||
| using TerrariaApi.Server; | ||
| using TShockAPI; | ||
| using static Net.Codecrete.QrCodeGenerator.QrCode; | ||
| using System.Linq; | ||
| using static TShockAPI.GetDataHandlers; | ||
|
|
||
| namespace QRCoder; | ||
|
|
||
| [ApiVersion(2, 1)] | ||
| public class QRCoder : TerrariaPlugin | ||
| { | ||
| public override string Author => "Jonesn,熙恩,Radix."; | ||
| public override string Description => "生成二维码"; | ||
| public override string Name => "QRCoder"; | ||
| public override Version Version => new Version(1, 0, 0, 0); | ||
|
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| private readonly Dictionary<int, QRPosition> _playerPositions = new Dictionary<int, QRPosition>(); | ||
|
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| public QRCoder(Main game) : base(game) | ||
| { | ||
| } | ||
|
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| public override void Initialize() | ||
| { | ||
| Commands.ChatCommands.Add(new Command("qr.add", this.QREncoder, "qr") | ||
| { | ||
| HelpText = GetString("生成二维码,用法:/qr <内容> [尺寸(不指定则为自适应)]") | ||
| }); | ||
|
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| Commands.ChatCommands.Add(new Command("qr.add", this.SetQRPosition, "qrpos") | ||
| { | ||
| HelpText = GetString("设置二维码位置,用法:/qrpos <tl|bl|tr|br>,tl=左上角,bl=左下角,tr=右上角,br=右下角") | ||
| }); | ||
|
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| GetDataHandlers.TileEdit += this.OnTileEdit; | ||
|
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| TShock.RestApi.Register(new SecureRestCommand("/tool/qrcoder", this.QRtest, "tool.rest.qrcoder")); | ||
| } | ||
|
|
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| protected override void Dispose(bool Disposing) | ||
| { | ||
| if (Disposing) | ||
| { | ||
| Commands.ChatCommands.RemoveAll(c => c.CommandDelegate == this.QREncoder); | ||
| Commands.ChatCommands.RemoveAll(c => c.CommandDelegate == this.SetQRPosition); | ||
| GetDataHandlers.TileEdit -= this.OnTileEdit; | ||
|
THEXN marked this conversation as resolved.
|
||
| ((List<RestCommand>) typeof(Rest) | ||
| .GetField("commands", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)! | ||
| .GetValue(TShock.RestApi)!) | ||
| .RemoveAll(x => x.Name == "/tool/qrcoder"); | ||
| } | ||
| base.Dispose(Disposing); | ||
| } | ||
|
|
||
| private void OnTileEdit(object? sender, TileEditEventArgs args) | ||
| { | ||
| if (args.Handled) | ||
| { | ||
| return; | ||
| } | ||
|
|
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| var tsplayer = TShock.Players[args.Player.Index]; | ||
| if (tsplayer == null) | ||
| { | ||
| return; | ||
| } | ||
|
|
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| // 检查该玩家是否有待处理的二维码生成请求 | ||
| if (this._playerPositions.TryGetValue(args.Player.Index, out var position) && position.WaitingForSelection) | ||
| { | ||
| position.WaitingForSelection = false; | ||
| position.X = args.X; | ||
| position.Y = args.Y; | ||
|
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| tsplayer.SendInfoMessage(GetString($"位置已确认: X={args.X} Y={args.Y}")); | ||
|
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| // 提示玩家现在可以使用/qr命令生成二维码了 | ||
| tsplayer.SendInfoMessage(GetString("位置已设置完成,现在可以使用 /qr <内容> 生成二维码了")); | ||
|
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| args.Handled = true; | ||
| } | ||
| } | ||
|
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| private void SetQRPosition(CommandArgs args) | ||
| { | ||
| var player = args.Player; | ||
|
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| if (args.Parameters.Count < 1) | ||
| { | ||
| player.SendErrorMessage(GetString("用法:/qrpos <tl|bl|tr|br> - tl=左上角,bl=左下角,tr=右上角,br=右下角")); | ||
| return; | ||
| } | ||
|
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| var posType = args.Parameters[0]; | ||
| if (posType != "tl" && posType != "bl" && posType != "tr" && posType != "br") | ||
| { | ||
| player.SendErrorMessage(GetString("位置参数无效。请使用:tl(左上角)、bl(左下角)、tr(右上角)、br(右下角)")); | ||
| return; | ||
| } | ||
|
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| if (!this._playerPositions.TryGetValue(player.Index, out var position)) | ||
| { | ||
| position = new QRPosition(); | ||
| this._playerPositions[player.Index] = position; | ||
| } | ||
|
|
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| position.PositionType = posType; | ||
| position.WaitingForSelection = true; | ||
|
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| player.SendSuccessMessage(GetString($"请点击一个方块来设置二维码的{this.GetPositionName(posType)}位置!")); | ||
| } | ||
|
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| private string GetPositionName(string posType) | ||
| { | ||
| return posType switch | ||
| { | ||
| "tl" => GetString("左上角"), | ||
| "bl" => GetString("左下角"), | ||
| "tr" => GetString("右上角"), | ||
| "br" => GetString("右下角"), | ||
| _ => GetString("未知") | ||
| }; | ||
| } | ||
|
|
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| private object QRtest(RestRequestArgs args) | ||
| { | ||
| return new RestObject(); | ||
| } | ||
|
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| private void QREncoder(CommandArgs args) | ||
| { | ||
| var player = args.Player; | ||
|
|
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| if (args.Parameters.Count < 1) | ||
| { | ||
| player.SendErrorMessage(GetString("用法:/qr <内容> [尺寸(不指定则为自适应)]")); | ||
| return; | ||
| } | ||
|
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| var content = string.Join(" ", args.Parameters[0]); | ||
| var size = -1; | ||
| if (args.Parameters.Count > 1 && int.TryParse(args.Parameters[1], out var parsed)) | ||
| { | ||
| size = parsed; | ||
| } | ||
|
|
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| // 检查是否已经设置了位置 | ||
| if (!this._playerPositions.TryGetValue(player.Index, out var position) || | ||
| position.X == -1 || position.Y == -1) | ||
| { | ||
| player.SendErrorMessage(GetString("请先使用 /qrpos <tl|bl|tr|br> 设置二维码位置!")); | ||
| return; | ||
| } | ||
|
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| // 如果正在等待玩家选择位置,提示需要先完成位置选择 | ||
| if (position.WaitingForSelection) | ||
| { | ||
| player.SendInfoMessage(GetString("请先点击一个方块确认位置,然后再次输入 /qr 命令生成二维码。")); | ||
| return; | ||
| } | ||
|
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| // 生成二维码 | ||
| this.GenerateQRCode(player, content, position, size); | ||
| } | ||
|
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| private void GenerateQRCode(TSPlayer player, string content, QRPosition position, int size) | ||
| { | ||
| var list = QrSegment.MakeSegments(content); | ||
| var qrCode = size > 0 | ||
| ? QrCode.EncodeSegments(list, Ecc.Low, size, size, -1, false) | ||
| : QrCode.EncodeSegments(list, Ecc.Low, 1, 40, -1, false); | ||
|
|
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| // 根据选择的位置类型计算起始坐标 | ||
| int startX, startY; | ||
|
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| switch (position.PositionType) | ||
| { | ||
| case "tl": // 左上角 | ||
| startX = position.X; | ||
| startY = position.Y; | ||
| break; | ||
| case "bl": // 左下角 | ||
| startX = position.X; | ||
| startY = position.Y - qrCode.Size + 1; | ||
| break; | ||
| case "tr": // 右上角 | ||
| startX = position.X - qrCode.Size + 1; | ||
| startY = position.Y; | ||
| break; | ||
| case "br": // 右下角 | ||
| startX = position.X - qrCode.Size + 1; | ||
| startY = position.Y - qrCode.Size + 1; | ||
| break; | ||
| default: | ||
| // 默认使用左上角 | ||
| startX = position.X; | ||
| startY = position.Y; | ||
| break; | ||
| } | ||
|
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| player.SendInfoMessage(GetString($"正在 X={startX}, Y={startY} 生成二维码,大小: {qrCode.Size}x{qrCode.Size}")); | ||
|
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| // 先绘制边框(围绕二维码) | ||
| for (var i = -1; i <= qrCode.Size; i++) | ||
| { | ||
| for (var j = -1; j <= qrCode.Size; j++) | ||
| { | ||
| // 如果是边缘格子(边框) | ||
| if (i == -1 || i == qrCode.Size || j == -1 || j == qrCode.Size) | ||
| { | ||
| var tileX = startX + j; | ||
| var tileY = startY + i; | ||
|
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| Main.tile[tileX, tileY].wall = Terraria.ID.WallID.EchoWall; | ||
| TSPlayer.All.SendTileSquareCentered(tileX, tileY, 1); | ||
| } | ||
| } | ||
| } | ||
|
|
||
| // 生成二维码本体 | ||
| for (var i = 0; i < qrCode.Size; i++) | ||
| { | ||
| for (var j = 0; j < qrCode.Size; j++) | ||
| { | ||
| var tileX = startX + j; | ||
| var tileY = startY + i; | ||
|
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| Main.tile[tileX, tileY].wall = Terraria.ID.WallID.DiamondGemspark; // 宝石墙 | ||
|
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| if (qrCode.GetModule(j, i)) | ||
| { | ||
| Main.tile[tileX, tileY].wallColor(Terraria.ID.PaintID.ShadowPaint); // 暗影漆 | ||
| } | ||
| else | ||
| { | ||
| Main.tile[tileX, tileY].wallColor(Terraria.ID.PaintID.WhitePaint); // 普通漆 | ||
| } | ||
|
|
||
| WorldGen.paintCoatWall(tileX, tileY, 1, true); // 夜明漆 | ||
| TSPlayer.All.SendTileSquareCentered(tileX, tileY, 1); | ||
| } | ||
| } | ||
|
|
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| player.SendSuccessMessage(GetString($"二维码已生成! 内容: {content}")); | ||
| } | ||
|
|
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| // 存储玩家选择的二维码位置 | ||
| private class QRPosition | ||
| { | ||
| public int X { get; set; } = -1; | ||
| public int Y { get; set; } = -1; | ||
| public string PositionType { get; set; } = "tl"; // 默认左上角 | ||
| public bool WaitingForSelection { get; set; } = false; | ||
| } | ||
| } | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,11 @@ | ||
| <Project Sdk="Microsoft.NET.Sdk"> | ||
| <Import Project="..\..\template.targets" /> | ||
| <ItemGroup> | ||
| <PackageReference Include="Net.Codecrete.QrCodeGenerator" Version="2.0.6" /> | ||
| </ItemGroup> | ||
| <ItemGroup> | ||
| <EmbeddedResource Include="$(NuGetPackageRoot)net.codecrete.qrcodegenerator\2.0.6\lib\net6.0\QrCodeGenerator.dll"> | ||
| <Link>QrCodeGenerator.dll</Link> | ||
| </EmbeddedResource> | ||
| </ItemGroup> | ||
| </Project> |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,32 @@ | ||
| # QRCoder 二维码生成器 | ||
|
|
||
| - **作者**: Jonesn、熙恩、Radix. | ||
| - **出处**: TShock中国官方群 | ||
| - 通过指令在地图上生成的二维码图案墙。 | ||
| - 支持自定义位置、尺寸以及对齐方式,推荐尺寸5。 | ||
| - 二维码由晶莹钻石墙刷白漆,暗影漆以及夜明漆构成,并且为了美观,在边缘有一圈回声墙。 | ||
|
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| ## 指令 | ||
|
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| | 语法 | 权限 | 说明 | | ||
| |------------------------|:-----------:|:-----------------------------:| | ||
| | /qr <内容> [尺寸(不指定则为自适应)] | qr.add | 生成二维码 | | ||
| | /qrpos <tl\|tr\|bl\|br> | qr.add | 设置二维码的位置对齐方式(左上角、右上角、左下角、右下角) | | ||
|
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| ## 配置 | ||
|
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| ```json5 | ||
| 暂无 | ||
| ``` | ||
|
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| ## 更新日志 | ||
|
|
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| ``` | ||
| 暂无 | ||
| ``` | ||
|
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| ## 反馈 | ||
| - 优先发issued -> 共同维护的插件库:https://github.com/UnrealMultiple/TShockPlugin | ||
| - 次优先:TShock官方群:816771079 | ||
| - 大概率看不到但是也可以:国内社区trhub.cn ,bbstr.net , tr.monika.love | ||
|
|
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|---|---|---|
| @@ -0,0 +1,11 @@ | ||
| { | ||
|
THEXN marked this conversation as resolved.
|
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| "README.en-US": { | ||
| "Description": "QR Code Generator" | ||
| }, | ||
| "README.es-ES": { | ||
| "Description": "Generador de Códigos QR" | ||
| }, | ||
| "README": { | ||
| "Description": "二维码生成器" | ||
| } | ||
| } | ||
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