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Add levelOptions attribute to the Site Title block.
  • Loading branch information
ndiego committed Jul 30, 2024
commit 8a1c901b0e488d68eaa33a3bc4d3f41972a65429
2 changes: 1 addition & 1 deletion docs/reference-guides/core-blocks.md
Original file line number Diff line number Diff line change
Expand Up @@ -856,7 +856,7 @@ Displays the name of this site. Update the block, and the changes apply everywhe
- **Name:** core/site-title
- **Category:** theme
- **Supports:** align (full, wide), color (background, gradients, link, text), interactivity (clientNavigation), spacing (margin, padding), typography (fontSize, lineHeight), ~~html~~
- **Attributes:** isLink, level, linkTarget, textAlign
- **Attributes:** isLink, level, levelOptions, linkTarget, textAlign

## Social Icon

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4 changes: 4 additions & 0 deletions packages/block-library/src/site-title/block.json
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,10 @@
"type": "number",
"default": 1
},
"levelOptions": {
"type": "array",
"default": [ 0, 1, 2, 3, 4, 5, 6 ]
},
"textAlign": {
"type": "string"
},
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6 changes: 2 additions & 4 deletions packages/block-library/src/site-title/edit.js
Original file line number Diff line number Diff line change
Expand Up @@ -21,14 +21,12 @@ import { ToggleControl, PanelBody } from '@wordpress/components';
import { createBlock, getDefaultBlockName } from '@wordpress/blocks';
import { decodeEntities } from '@wordpress/html-entities';

const HEADING_LEVELS = [ 0, 1, 2, 3, 4, 5, 6 ];

export default function SiteTitleEdit( {
attributes,
setAttributes,
insertBlocksAfter,
} ) {
const { level, textAlign, isLink, linkTarget } = attributes;
const { level, levelOptions, textAlign, isLink, linkTarget } = attributes;
const { canUserEdit, title } = useSelect( ( select ) => {
const { canUser, getEntityRecord, getEditedEntityRecord } =
select( coreStore );
Expand Down Expand Up @@ -97,8 +95,8 @@ export default function SiteTitleEdit( {
<>
<BlockControls group="block">
<HeadingLevelDropdown
options={ HEADING_LEVELS }
value={ level }
options={ levelOptions }
onChange={ ( newLevel ) =>
setAttributes( { level: newLevel } )
}
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