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Pull requests: Zelda64Recomp/MMRecompModTemplate
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Expose new features in 1.2.1
#12
by Mr-Wiseguy
was merged Aug 18, 2025
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updated Aug 18, 2025
Makefile can now use sources in recursive subdirectories of 'src'
#8
by LT-Schmiddy
was closed Apr 28, 2025
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updated Apr 28, 2025
Add Zelda64Recomp API header, config header, UI headers, util header, and data structure header and fix uname being run on Windows
#9
by Mr-Wiseguy
was merged Apr 28, 2025
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updated Apr 28, 2025
fix(macos): add macos instructions and helpers
#7
by dcvz
was merged Feb 26, 2025
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updated Feb 26, 2025
Fix template pointing to wrong asset location
#6
by danielryb
was merged Jan 27, 2025
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updated Jan 27, 2025
Update template to match new decomp format
#5
by danielryb
was merged Jan 23, 2025
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updated Jan 23, 2025
Update readme with new building info, add generate_symbols.toml and overlays.us.rev1.txt
#4
by Reonu
was merged Jan 3, 2025
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updated Jan 3, 2025
Turn baby makefile into Giga-Chad-Makefile
#1
by LittleCube-hax
was closed Jan 3, 2025
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updated Jan 3, 2025
add mod_filename option to toml
#2
by LittleCube-hax
was merged Jan 2, 2025
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updated Jan 2, 2025
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