Ricochlime is a casual game for every platform where you defend yourself against waves of monsters with your ricocheting projectiles.
I originally built this game as something to do with my hands while I focused on lectures during my computer science degree. It's designed as a calm, relaxed alternative to the fast-paced, high-stimulation games that dominate the app stores.
You can play it online:
Or download it for your device:
The game is made with the Flame game engine and Flutter, allowing it to be deployed to a wide variety of platforms from a single codebase.
I chose Flame because of its integration with Flutter. It is much easier to produce a good user interface in Flutter than with game engines like Unity.
Additionally, Flame is lightweight and performant, making it the best fit for a simple 2D game like this. Ricochlime launches in less than a second and easily runs at 60fps+ on low-end devices while sipping very little battery.
RICOCHLIME
├── assets Game assets
│ ├── audio Background music files
│ ├── google_fonts Fonts
│ ├── icon Icon variants for different platforms
│ └── images Spritesheets for the character, monsters, etc.
│
├── lib Main source code
│ ├── ads In-app purchase handling (ads were removed v1.11.6)
│ ├── flame Game engine specific code
│ ├── i18n Translations
│ ├── nes Retro themed components, extending from the nes package
│ ├── pages App pages (home, settings, etc.)
│ └── utils Misc code
│
├── patches Patches to remove development/proprietary code before publishing
├── scripts Development scripts (e.g. for generating icons or updating versions)
└── test Unit and widget tests