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AncientWarfare2

In order to develop on this project you will need to:
Download the repository into a local folder.
Locate this folder, run gradle_update.bat
This should download all dependencies and setup proper .classpath
Import the project into eclipse from the downloaded folder/repository.
At this point it should be completely setup to begin development.

This is a rewrite of Ancient Warfare mod for Minecraft for Minecraft versions 1.7.x +
Most features have been rewritten. Mod has been modularized -- can use individual modules independent of the others.

Modules initially available will be:

  • Core (mandatory for all sub-modules)
  • Automation -- adds quarries, automated farms, tree-farms, etc.
  • NPCs -- adds workers, combat npcs. complete faction-based npc system for world-gen.
  • Structures -- the AW template system, packaged as a stand-alone. Has dynamically loaded plugins to handle interaction with other AW modules.

Initial Releases will not have any Vehicles module -- that will be coming later in the development cycle.

Ancient Warfare 2.x - A mod for Minecraft Copyright (C) 2013-2015 Shadowmage

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

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Ancient Warfare Mod for Minecraft 1.7.x +

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GPL-3.0, Unknown licenses found

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GPL-3.0
LICENSE.txt
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LICENSE-fml.txt

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