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@appliedinnovation

appliedinnovation

Applied Innovation

Welcome to Applied Innovation - a division of Permobil R&D. Our focus is on advanced robotic systems developed as medical and assistive technology for manual and power wheelchair users.

If you're a member of Applied Innovation, you should checkout our getting-started page which explains a little more what projects we work on and where the project files are stored.

Our products and research involve the following technologies:

  • Brushless DC Motors (including brakes)
  • Induction Motors (including motor design)
  • Lithium-ion batteries (including battery management board)
  • Electronics Design (schematic & board layout) using Autodesk Eagle
  • Firmware development (embedded c/c++ - both bare metal and using RTOS such as FreeRTOS)
  • Application development - for off-the-shelf devices such as phones, tablets, computers, watches - using NativeScript, Unreal Engine, and native (Java, Swift)
  • Machine Learning (ML) using TensorFlow and Torch
  • Human Activity Recognition (HAR) / Gesture Detection
  • Computer Vision and robot perception
  • Simultaneous Localization and Mapping (SLAM)
  • Real-time rendering and simulation using Unreal Engine
  • Hardware-in-the-loop simulation using Unreal Engine

Popular repositories Loading

  1. uart_serial_plotter uart_serial_plotter Public

    Python 3 3

  2. skimap_ros skimap_ros Public

    Forked from m4nh/skimap_ros

    Ros implementation of Skimap

    C++

  3. HDRP-Custom-Passes HDRP-Custom-Passes Public

    Forked from alelievr/HDRP-Custom-Passes

    A bunch of custom passes made for HDRP

    C#

  4. ROSIntegration ROSIntegration Public

    Forked from code-iai/ROSIntegration

    Unreal Engine Plugin to enable ROS Support

    C++

  5. ROSIntegrationVision ROSIntegrationVision Public

    Forked from code-iai/ROSIntegrationVision

    Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects

    C++

  6. RuntimeMeshComponent RuntimeMeshComponent Public

    Forked from TriAxis-Games/RealtimeMeshComponent

    Unreal Engine 4 plugin component for rendering runtime generated content.

    C++

Repositories

Showing 10 of 44 repositories

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